[DiscordArchive] but I see that only one GUID can be specified in the table spawn_group. That means my game object mu
[DiscordArchive] but I see that only one GUID can be specified in the table spawn_group. That means my game object mu
Archived author: <o> • Posted: 2023-06-03T19:06:25.807000+00:00
Original source
don't miss me with that oboe shit i'd say the wrong thing 9 times out of 10 xD
Archived author: <o> • Posted: 2023-06-03T19:07:44.234000+00:00
Original source
i assume it should be exactly the id you use
Archived author: Krutok • Posted: 2023-06-03T19:11:26.474000+00:00
Original source
lol. I created the groups, if everything is correct the game object shouldn't be spawned if the boss is still alive.
Archived author: Krutok • Posted: 2023-06-03T19:21:53.949000+00:00
Original source
Yes, my loot chest appears when the boss is dead. But the second, when the game object is spawned and locked, such as a teleporter, it should be unlocked and that's not possible via the database because I can't change the GO state.
Archived author: <o> • Posted: 2023-06-03T19:23:35.290000+00:00
Original source
yeah, go state is done through `SetBossState` (for when boss dies) / `CreateGameObject` (for when new obj is spawned/respawned) iirc
Archived author: Krutok • Posted: 2023-06-03T19:28:20.049000+00:00
Original source
Now you have to tell me how to add this to the script and I have everything I need ^^
Archived author: <o> • Posted: 2023-06-03T19:30:07.902000+00:00
Original source
don't remember that from the top of my head, you can look at a couple of examples instancescript examples
Archived author: Krutok • Posted: 2023-06-03T19:31:06.868000+00:00
Original source
I tried that for 6 hours after which my head was pounding
Archived author: Krutok • Posted: 2023-06-03T19:32:44.930000+00:00
Original source
<@200677690838220800>or you can me help with this?
Archived author: <o> • Posted: 2023-06-03T19:33:04.912000+00:00
Original source
then do the same hack as before and make two sets of gameobjects where one is functional and spawn/despawn them via the same tables as before