[DiscordArchive] what is the xyz rotation in our `rotation0`, `rotation1`, `rotation2`, `rotation3`for gameobjects?
[DiscordArchive] what is the xyz rotation in our `rotation0`, `rotation1`, `rotation2`, `rotation3`for gameobjects?
Archived author: ModoX • Posted: 2023-05-15T14:40:52.048000+00:00
Original source
For some tables there are TargetedDatabaseVersion checks, you might wanna look at some errors wpp might give (theres an option ShowEndPrompt or similar, enable that; then the console window doesnt disappear asap)
Archived author: Crafted • Posted: 2023-05-15T14:51:43.761000+00:00
Original source
are long values like let's say orientation: 3.24634718894958496 truncated automatically in db to smth like 3.24634 or is it because I insert it with heidisql ?
Archived author: ModoX • Posted: 2023-05-15T14:55:47.028000+00:00
Original source
its automatically truncated on insert
Archived author: ModoX • Posted: 2023-05-15T14:56:18.520000+00:00
Original source
its actually rounded to some digit
Archived author: Crafted • Posted: 2023-05-15T14:56:43.451000+00:00
Original source
so it does actually matter to let the full number length
Archived author: ModoX • Posted: 2023-05-15T14:57:18.466000+00:00
Original source
i'd just use raw wpp output and insert it into db
Archived author: ModoX • Posted: 2023-05-15T14:57:28.941000+00:00
Original source
its rounded at some digit where it doesn't matter anymore for us
Archived author: Crafted • Posted: 2023-05-15T14:57:37.852000+00:00
Original source
ok
Archived author: Crafted • Posted: 2023-05-15T15:08:25.227000+00:00
Original source
do you have any idea what feature is that when on retail in the same coordonates are spawned random different npc but with same equipment, is not what we describe as pooling I guess
Archived author: ModoX • Posted: 2023-05-15T15:13:16.794000+00:00
Original source
we would describe it as pooling yes