[DiscordArchive] what is the xyz rotation in our `rotation0`, `rotation1`, `rotation2`, `rotation3`for gameobjects?
[DiscordArchive] what is the xyz rotation in our `rotation0`, `rotation1`, `rotation2`, `rotation3`for gameobjects?
Archived author: Crafted • Posted: 2023-05-15T13:48:41.256000+00:00
Original source
what is the xyz rotation in our `rotation0`, `rotation1`, `rotation2`, `rotation3`for gameobjects?
Archived author: Crafted • Posted: 2023-05-15T13:49:59.727000+00:00
Original source
ah nvm I found it W: is rotation 3 I guess
Archived author: Krutok • Posted: 2023-05-15T13:57:12.975000+00:00
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<@200677690838220800>works now. Thanks for the help
Archived author: Crafted • Posted: 2023-05-15T14:02:51.037000+00:00
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shoud you add zoneid and areaid to a gameobject too or just map ?
Archived author: Crafted • Posted: 2023-05-15T14:05:19.555000+00:00
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just map seems enough for mailboxes
Archived author: ModoX • Posted: 2023-05-15T14:25:30.160000+00:00
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You should leave them empty. They dont serve a purpose in core. Core can fill it for you if you want though
Archived author: ModoX • Posted: 2023-05-15T14:25:52.488000+00:00
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For zone and area that is
Archived author: ModoX • Posted: 2023-05-15T14:25:58.135000+00:00
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Map is required
Archived author: Crafted • Posted: 2023-05-15T14:26:21.574000+00:00
Original source
btw does wpp give some data about spawntimesec and animprogress ? I can't see
Archived author: ModoX • Posted: 2023-05-15T14:27:51.275000+00:00
Original source
Spawntimesec is some hardcoded value, about animprogress it should pick the data which the gob has last, if i remember code correctly (not at pc to check atm)