Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Hi I'm a noob <:dogebigsmile:725148504204247091> in ArenaTeam.cpp do you know how to find out how op

[DiscordArchive] Hi I'm a noob <:dogebigsmile:725148504204247091> in ArenaTeam.cpp do you know how to find out how op

[DiscordArchive] Hi I'm a noob <:dogebigsmile:725148504204247091> in ArenaTeam.cpp do you know how to find out how op

rektbyfaith
Administrator
0
01-27-2023, 11:30 PM
#1
Archived author: Foster • Posted: 2023-01-27T23:30:09.418000+00:00
Original source

Hi I'm a noob <:dogebigsmile:725148504204247091> in ArenaTeam.cpp do you know how to find out how opponentRating is calculated?
rektbyfaith
01-27-2023, 11:30 PM #1

Archived author: Foster • Posted: 2023-01-27T23:30:09.418000+00:00
Original source

Hi I'm a noob <:dogebigsmile:725148504204247091> in ArenaTeam.cpp do you know how to find out how opponentRating is calculated?

rektbyfaith
Administrator
0
01-28-2023, 12:14 AM
#2
Archived author: Deleted User • Posted: 2023-01-28T00:14:14.720000+00:00
Original source

This worked like a charm
rektbyfaith
01-28-2023, 12:14 AM #2

Archived author: Deleted User • Posted: 2023-01-28T00:14:14.720000+00:00
Original source

This worked like a charm

rektbyfaith
Administrator
0
01-28-2023, 12:14 AM
#3
Archived author: Deleted User • Posted: 2023-01-28T00:14:40.614000+00:00
Original source

I preciate a lot, taking your time to share it. And of course, thanks to the dev that scripted it
rektbyfaith
01-28-2023, 12:14 AM #3

Archived author: Deleted User • Posted: 2023-01-28T00:14:40.614000+00:00
Original source

I preciate a lot, taking your time to share it. And of course, thanks to the dev that scripted it

rektbyfaith
Administrator
0
01-28-2023, 12:16 AM
#4
Archived author: Deleted User • Posted: 2023-01-28T00:16:14.052000+00:00
Original source

<@487316388323655680> I don't know if you're the same user that developed & shared that package. You're awesome thanks
rektbyfaith
01-28-2023, 12:16 AM #4

Archived author: Deleted User • Posted: 2023-01-28T00:16:14.052000+00:00
Original source

<@487316388323655680> I don't know if you're the same user that developed & shared that package. You're awesome thanks

rektbyfaith
Administrator
0
01-28-2023, 12:16 AM
#5
Archived author: Deleted User • Posted: 2023-01-28T00:16:46.149000+00:00
Original source

I was stucked at the final step, converting the verifier to little endian, and I had no idea how to do it. My code was giving me an insane headache
rektbyfaith
01-28-2023, 12:16 AM #5

Archived author: Deleted User • Posted: 2023-01-28T00:16:46.149000+00:00
Original source

I was stucked at the final step, converting the verifier to little endian, and I had no idea how to do it. My code was giving me an insane headache

rektbyfaith
Administrator
0
01-28-2023, 12:16 AM
#6
Archived author: Deleted User • Posted: 2023-01-28T00:16:58.688000+00:00
Original source

Your code worked instantly, again ,thanks
rektbyfaith
01-28-2023, 12:16 AM #6

Archived author: Deleted User • Posted: 2023-01-28T00:16:58.688000+00:00
Original source

Your code worked instantly, again ,thanks

rektbyfaith
Administrator
0
01-28-2023, 12:22 AM
#7
Archived author: Deleted User • Posted: 2023-01-28T00:22:28.885000+00:00
Original source

```
void SetArenaMatchmakerRating(uint32 Team, uint32 MMR){ m_ArenaTeamMMR[GetTeamIndexByTeamId(Team)] = MMR; }
uint32 GetArenaMatchmakerRating(uint32 Team) const { return m_ArenaTeamMMR[GetTeamIndexByTeamId(Team)]; }
```
These two functions handle that value
rektbyfaith
01-28-2023, 12:22 AM #7

Archived author: Deleted User • Posted: 2023-01-28T00:22:28.885000+00:00
Original source

```
void SetArenaMatchmakerRating(uint32 Team, uint32 MMR){ m_ArenaTeamMMR[GetTeamIndexByTeamId(Team)] = MMR; }
uint32 GetArenaMatchmakerRating(uint32 Team) const { return m_ArenaTeamMMR[GetTeamIndexByTeamId(Team)]; }
```
These two functions handle that value

rektbyfaith
Administrator
0
01-28-2023, 12:22 AM
#8
Archived author: Deleted User • Posted: 2023-01-28T00:22:56.751000+00:00
Original source

Check the `void Arena::EndBattleground(uint32 winner)` function, I hope that's what you looking for
rektbyfaith
01-28-2023, 12:22 AM #8

Archived author: Deleted User • Posted: 2023-01-28T00:22:56.751000+00:00
Original source

Check the `void Arena::EndBattleground(uint32 winner)` function, I hope that's what you looking for

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