Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Any idea why in BIH::IntersectRay we would go over MAX_STACK_SIZE ? it should never happens right?

[DiscordArchive] Any idea why in BIH::IntersectRay we would go over MAX_STACK_SIZE ? it should never happens right?

[DiscordArchive] Any idea why in BIH::IntersectRay we would go over MAX_STACK_SIZE ? it should never happens right?

rektbyfaith
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0
09-23-2021, 12:37 PM
#1
Archived author: shelby • Posted: 2021-09-23T12:37:19.872000+00:00
Original source

Any idea why in BIH::IntersectRay we would go over MAX_STACK_SIZE ? it should never happens right?
rektbyfaith
09-23-2021, 12:37 PM #1

Archived author: shelby • Posted: 2021-09-23T12:37:19.872000+00:00
Original source

Any idea why in BIH::IntersectRay we would go over MAX_STACK_SIZE ? it should never happens right?

rektbyfaith
Administrator
0
09-23-2021, 12:37 PM
#2
Archived author: shelby • Posted: 2021-09-23T12:37:52.357000+00:00
Original source

not really familliar with the whole BIH concept
rektbyfaith
09-23-2021, 12:37 PM #2

Archived author: shelby • Posted: 2021-09-23T12:37:52.357000+00:00
Original source

not really familliar with the whole BIH concept

rektbyfaith
Administrator
0
09-23-2021, 12:39 PM
#3
Archived author: shelby • Posted: 2021-09-23T12:39:42.481000+00:00
Original source

Bad data produced by the vmap extractor/generator ?
rektbyfaith
09-23-2021, 12:39 PM #3

Archived author: shelby • Posted: 2021-09-23T12:39:42.481000+00:00
Original source

Bad data produced by the vmap extractor/generator ?

rektbyfaith
Administrator
0
09-23-2021, 12:40 PM
#4
Archived author: Tea • Posted: 2021-09-23T12:40:44.829000+00:00
Original source

unfortunately people familiar with BIH were never in TC in the first place (and they are long gone on cmangos side)
rektbyfaith
09-23-2021, 12:40 PM #4

Archived author: Tea • Posted: 2021-09-23T12:40:44.829000+00:00
Original source

unfortunately people familiar with BIH were never in TC in the first place (and they are long gone on cmangos side)

rektbyfaith
Administrator
0
09-23-2021, 12:42 PM
#5
Archived author: shelby • Posted: 2021-09-23T12:42:43.170000+00:00
Original source

So even you don't know ? Did we already had some report about it in the issues?
rektbyfaith
09-23-2021, 12:42 PM #5

Archived author: shelby • Posted: 2021-09-23T12:42:43.170000+00:00
Original source

So even you don't know ? Did we already had some report about it in the issues?

rektbyfaith
Administrator
0
09-23-2021, 12:43 PM
#6
Archived author: shelby • Posted: 2021-09-23T12:43:29.134000+00:00
Original source

it seems to happens always in the same area caused by a Map::GetHeight, but it doesnt happens all the time even with the same positions
rektbyfaith
09-23-2021, 12:43 PM #6

Archived author: shelby • Posted: 2021-09-23T12:43:29.134000+00:00
Original source

it seems to happens always in the same area caused by a Map::GetHeight, but it doesnt happens all the time even with the same positions

rektbyfaith
Administrator
0
09-23-2021, 12:44 PM
#7
Archived author: jackpoz • Posted: 2021-09-23T12:44:06.943000+00:00
Original source

It might be me the last one who messed with BIH when I forced to balance it every time it's used
rektbyfaith
09-23-2021, 12:44 PM #7

Archived author: jackpoz • Posted: 2021-09-23T12:44:06.943000+00:00
Original source

It might be me the last one who messed with BIH when I forced to balance it every time it's used

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