[DiscordArchive] Any idea why in BIH::IntersectRay we would go over MAX_STACK_SIZE ? it should never happens right?
[DiscordArchive] Any idea why in BIH::IntersectRay we would go over MAX_STACK_SIZE ? it should never happens right?
Archived author: shelby • Posted: 2021-09-23T12:37:19.872000+00:00
Original source
Any idea why in BIH::IntersectRay we would go over MAX_STACK_SIZE ? it should never happens right?
Archived author: shelby • Posted: 2021-09-23T12:37:52.357000+00:00
Original source
not really familliar with the whole BIH concept
Archived author: shelby • Posted: 2021-09-23T12:39:42.481000+00:00
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Bad data produced by the vmap extractor/generator ?
Archived author: Tea • Posted: 2021-09-23T12:40:44.829000+00:00
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unfortunately people familiar with BIH were never in TC in the first place (and they are long gone on cmangos side)
Archived author: shelby • Posted: 2021-09-23T12:42:43.170000+00:00
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So even you don't know ? Did we already had some report about it in the issues?
Archived author: shelby • Posted: 2021-09-23T12:43:29.134000+00:00
Original source
it seems to happens always in the same area caused by a Map::GetHeight, but it doesnt happens all the time even with the same positions
Archived author: jackpoz • Posted: 2021-09-23T12:44:06.943000+00:00
Original source
It might be me the last one who messed with BIH when I forced to balance it every time it's used