[Archive] [WIP] Global Animation Show-off - Crate Mount!
[Archive] [WIP] Global Animation Show-off - Crate Mount!
Quote:Yes there's a way.
Archived author: merfed • Posted: 2025-11-04T12:00:29.153121
Original source
Quote:Yes there's a way.
Quote: U would have to swap the crate creatures stand #5 so it triggers when you jump as thats the backflip. Using glitchys new version of MES it shouldnt take u more then 2 mins of work
Archived author: Demonshade • Posted: 2025-11-04T12:00:29.153121
Original source
Quote: U would have to swap the crate creatures stand #5 so it triggers when you jump as thats the backflip. Using glitchys new version of MES it shouldnt take u more then 2 mins of work
Quote:The crate creature would be a bad one to use, use the Fishing Crate from booty bay and attach animations.
Archived author: merfed • Posted: 2025-11-04T12:00:29.153121
Original source
Quote:The crate creature would be a bad one to use, use the Fishing Crate from booty bay and attach animations.
Quote: If i am right, the cratecreature was the one they used.
run [1] -> normal movement. its still run if its a mount.
stand [5] -> jump
the other animations -> nothing.
Archived author: schlumpf • Posted: 2025-11-04T12:00:29.153121
Original source
Quote: If i am right, the cratecreature was the one they used.
run [1] -> normal movement. its still run if its a mount.
stand [5] -> jump
the other animations -> nothing.
Quote: Originally Posted by schlumpf
If i am right, the cratecreature was the one they used.
run [1] -> normal movement. its still run if its a mount.
stand [5] -> jump
the other animations -> nothing.
Ty schlumpf
Archived author: Clovian • Posted: 2025-11-04T12:00:29.153121
Original source
Quote: Originally Posted by schlumpf
If i am right, the cratecreature was the one they used.
run [1] -> normal movement. its still run if its a mount.
stand [5] -> jump
the other animations -> nothing.
Ty schlumpf