[Archive] [WIP] Global Animation Show-off - Crate Mount!
[Archive] [WIP] Global Animation Show-off - Crate Mount!
Quote:[WIP] Global Animation Show-off - Crate Mount!
ETA: N/A
Okay, so I saw Global Animation Show-off (takes a while to buffer Youtube) yesterday..
(press the link ore the youtube tag to view)
[ame]http://www.youtube.com/watch?v=xgkXq1kpfvQ[/ame]
And then I saw this: a Crate mount(3:12 in the movie) and yelled "COOL!!11"
So I had to figure out how to make a Crate Mount and make it Backflip when jumping (just like in the movie)
Illustation of a backflip:
---
So currently I'm working on this
- If Nogg can do it, I can too!
I mean we have more tools then they had, so I figuered that this should be and fairly "easy" project when having Glitchy's MES
- However making the crate backflip.. Now thats gonna be a nut to crack!
---
What you should expect the mount to have / Process:
Crate with char ontop, like a little Mario Cart: Not working atm
Backflip on jump: N/A atm
Any help and tips would be lovly
I'm off to work again!
---
Working Log
[16:47 CET] 24. Feb - I've been finding .m2s and blps and made numbers of tryes, but I can't even make the crate appear as a Mount
Bothers me
When I mount its just invi, and the camara is locked and when I unmount, my char has moved like you normaly would when running -- Still trying!
---
[18:33 CET] 24. Feb - Lex and Merfed put me to the test! I really wanna achieve this!
I've searched the patche's again and found some crates: FishingCrate (from BB) and then G_Crate01 / 02 (+ the following texture G_Grate.blp)
So far so good I think I have it checked on the animation part? (I think M2Modder is the best tool for this? Same tool as Nogg Used? Maybe so..)
Well the main part is, that I can't even get a display of the crate ingame, so I can't even check if Im doing anything right) Why is this?
Off to work again! Later..
---
[23:14 CET] Hmm still on the display problem and now my desktop refuses to go online again -.-
So I have to use ModelViewer to check my changes.. BUT THEY AREN'T WORKING! >=(
Merfed, come to my rescue!
---
[22:03 CET] Well school has been a bit bitchy and I havn't had time to look into this -
Im still very "doped" on achieving this to prove that I really can do it! -
I've taken CREATURE\CrateCreature\CrateCreature.m2 (thanks to Clovian for the tip) instead and -
are fuzzling alittle with thatStill looking in the animations blocks but -
I'm not sure what I'm looking for or what I'm suppose to look for..
Jenack over and out.
Archived author: R0w4n • Posted: 2025-11-04T12:00:29.153121
Original source
Quote:[WIP] Global Animation Show-off - Crate Mount!
ETA: N/A
Okay, so I saw Global Animation Show-off (takes a while to buffer Youtube) yesterday..
(press the link ore the youtube tag to view)
[ame]http://www.youtube.com/watch?v=xgkXq1kpfvQ[/ame]
And then I saw this: a Crate mount(3:12 in the movie) and yelled "COOL!!11"
So I had to figure out how to make a Crate Mount and make it Backflip when jumping (just like in the movie)
Illustation of a backflip:
---
So currently I'm working on this
- If Nogg can do it, I can too!
I mean we have more tools then they had, so I figuered that this should be and fairly "easy" project when having Glitchy's MES
- However making the crate backflip.. Now thats gonna be a nut to crack!
---
What you should expect the mount to have / Process:
Crate with char ontop, like a little Mario Cart: Not working atm
Backflip on jump: N/A atm
Any help and tips would be lovly
I'm off to work again!
---
Working Log
[16:47 CET] 24. Feb - I've been finding .m2s and blps and made numbers of tryes, but I can't even make the crate appear as a Mount
Bothers me
When I mount its just invi, and the camara is locked and when I unmount, my char has moved like you normaly would when running -- Still trying!
---
[18:33 CET] 24. Feb - Lex and Merfed put me to the test! I really wanna achieve this!
I've searched the patche's again and found some crates: FishingCrate (from BB) and then G_Crate01 / 02 (+ the following texture G_Grate.blp)
So far so good I think I have it checked on the animation part? (I think M2Modder is the best tool for this? Same tool as Nogg Used? Maybe so..)
Well the main part is, that I can't even get a display of the crate ingame, so I can't even check if Im doing anything right) Why is this?
Off to work again! Later..
---
[23:14 CET] Hmm still on the display problem and now my desktop refuses to go online again -.-
So I have to use ModelViewer to check my changes.. BUT THEY AREN'T WORKING! >=(
Merfed, come to my rescue!
---
[22:03 CET] Well school has been a bit bitchy and I havn't had time to look into this -
Im still very "doped" on achieving this to prove that I really can do it! -
I've taken CREATURE\CrateCreature\CrateCreature.m2 (thanks to Clovian for the tip) instead and -
are fuzzling alittle with thatStill looking in the animations blocks but -
I'm not sure what I'm looking for or what I'm suppose to look for..
Jenack over and out.
Quote:Should be very easy imo. i'll make one for myself, without releasing it ever
Keep it up!
Archived author: -Lex • Posted: 2025-11-04T12:00:29.153121
Original source
Quote:Should be very easy imo. i'll make one for myself, without releasing it ever
Keep it up!
Quote:Good luck, I did this a few months ago, a few tricks have to be done
Archived author: merfed • Posted: 2025-11-04T12:00:29.153121
Original source
Quote:Good luck, I did this a few months ago, a few tricks have to be done
Quote: Originally Posted by The Lex
Should be very easy imo. i'll make one for myself, without releasing it ever
Keep it up!
I challange you! SS ore Vidoe ore it never happend
Originally Posted by merfed
Good luck, I did this a few months ago.
SS ore it never happendJ/K would like to see it though.. (and Why can't I PM you Merfed?
)
Okay so made it, but never release it? Cool.. Im a noob for not making it work
Can't even get a display of the model ingame unless I do it the DBC way, but then the char wont appear ontop :yuck:
Originally Posted by merfed
a few tricks have to be done
Would like those tricks- PM me please, since I can't PM you..
Archived author: R0w4n • Posted: 2025-11-04T12:00:29.153121
Original source
Quote: Originally Posted by The Lex
Should be very easy imo. i'll make one for myself, without releasing it ever
Keep it up!
I challange you! SS ore Vidoe ore it never happend
Originally Posted by merfed
Good luck, I did this a few months ago.
SS ore it never happendJ/K would like to see it though.. (and Why can't I PM you Merfed?
)
Okay so made it, but never release it? Cool.. Im a noob for not making it work
Can't even get a display of the model ingame unless I do it the DBC way, but then the char wont appear ontop :yuck:
Originally Posted by merfed
a few tricks have to be done
Would like those tricks- PM me please, since I can't PM you..
Quote: Bumpy bump- Work log updated :yuck:
Archived author: R0w4n • Posted: 2025-11-04T12:00:29.153121
Original source
Quote: Bumpy bump- Work log updated :yuck:
Quote:Be sure to check out the animations block for m2s. Also, your missing a few things
Figure this out and you'll get my approval for MES (not that it has any effect).
Archived author: merfed • Posted: 2025-11-04T12:00:29.153121
Original source
Quote:Be sure to check out the animations block for m2s. Also, your missing a few things
Figure this out and you'll get my approval for MES (not that it has any effect).
Quote: I hope you succeed, seems like an awesome project and wanted to give you some props.
Archived author: noahjam326 • Posted: 2025-11-04T12:00:29.153121
Original source
Quote: I hope you succeed, seems like an awesome project and wanted to give you some props.
Quote: Try swapping with CREATURE\CrateCreature\CrateCreature.m2
then give your mount the backflip animation by DBC editing.
edit: So say you have the CrateCreature.m2. Find out the animation ID or whatever of it. Find something that has a backflip animation and switch it in a DBC editor.
edit 2: hmm well I looked into what merfed said and apparently you have to edit the AnimationBlocks. which I don't full uderstand. I dunno it seemed like my idea would work but I guess merfed would be correct on then.
edit 3: well it seems like now im trying to do this to. It will be hard because the crate has no JumpStart, Jump, Or JumpEnd, animations. so you cannot just swap the animations like u would with anything else.
Archived author: Clovian • Posted: 2025-11-04T12:00:29.153121
Original source
Quote: Try swapping with CREATURE\CrateCreature\CrateCreature.m2
then give your mount the backflip animation by DBC editing.
edit: So say you have the CrateCreature.m2. Find out the animation ID or whatever of it. Find something that has a backflip animation and switch it in a DBC editor.
edit 2: hmm well I looked into what merfed said and apparently you have to edit the AnimationBlocks. which I don't full uderstand. I dunno it seemed like my idea would work but I guess merfed would be correct on then.
edit 3: well it seems like now im trying to do this to. It will be hard because the crate has no JumpStart, Jump, Or JumpEnd, animations. so you cannot just swap the animations like u would with anything else.
Quote: Originally Posted by Clovian
Try swapping with CREATURECrateCreatureCrateCreature.m2
then give your mount the backflip animation by DBC editing.
edit: So say you have the CrateCreature.m2. Find out the animation ID or whatever of it. Find something that has a backflip animation and switch it in a DBC editor.
edit 2: hmm well I looked into what merfed said and apparently you have to edit the AnimationBlocks. which I don't full uderstand. I dunno it seemed like my idea would work but I guess merfed would be correct on then.
edit 3: well it seems like now im trying to do this to. It will be hard because the crate has no JumpStart, Jump, Or JumpEnd, animations. so you cannot just swap the animations like u would with anything else.
Don't think its that simple, I see you have digged into this aswell and see that its not as easy as it may look? (Yea yea Merfed- But I dunno what to look for
)
btw: work log updated
Archived author: R0w4n • Posted: 2025-11-04T12:00:29.153121
Original source
Quote: Originally Posted by Clovian
Try swapping with CREATURECrateCreatureCrateCreature.m2
then give your mount the backflip animation by DBC editing.
edit: So say you have the CrateCreature.m2. Find out the animation ID or whatever of it. Find something that has a backflip animation and switch it in a DBC editor.
edit 2: hmm well I looked into what merfed said and apparently you have to edit the AnimationBlocks. which I don't full uderstand. I dunno it seemed like my idea would work but I guess merfed would be correct on then.
edit 3: well it seems like now im trying to do this to. It will be hard because the crate has no JumpStart, Jump, Or JumpEnd, animations. so you cannot just swap the animations like u would with anything else.
Don't think its that simple, I see you have digged into this aswell and see that its not as easy as it may look? (Yea yea Merfed- But I dunno what to look for
)
btw: work log updated
Quote: Originally Posted by Jenack
Don't think its that simple, I see you have digged into this aswell and see that its not as easy as it may look? (Yea yea Merfed- But I dunno what to look for
)
btw: work log updated
ya like i said in edit 2 =P u cant just change the animation cause there is no jump animation =(. so something with animation blocks but I am not very knowledgeable when it comes to that soz i dunno. is there a way to add Jump animations etc. to an object?
Archived author: Clovian • Posted: 2025-11-04T12:00:29.153121
Original source
Quote: Originally Posted by Jenack
Don't think its that simple, I see you have digged into this aswell and see that its not as easy as it may look? (Yea yea Merfed- But I dunno what to look for
)
btw: work log updated
ya like i said in edit 2 =P u cant just change the animation cause there is no jump animation =(. so something with animation blocks but I am not very knowledgeable when it comes to that soz i dunno. is there a way to add Jump animations etc. to an object?