Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Is it not feasible because there is no hook currently or is it not feasible because reason?

[DiscordArchive] Is it not feasible because there is no hook currently or is it not feasible because reason?

[DiscordArchive] Is it not feasible because there is no hook currently or is it not feasible because reason?

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rektbyfaith
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03-27-2024, 09:09 AM
#1
Archived author: stevej • Posted: 2024-03-27T09:09:16.929000+00:00
Original source

Is it not feasible because there is no hook currently or is it not feasible because reason?
rektbyfaith
03-27-2024, 09:09 AM #1

Archived author: stevej • Posted: 2024-03-27T09:09:16.929000+00:00
Original source

Is it not feasible because there is no hook currently or is it not feasible because reason?

rektbyfaith
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03-27-2024, 09:14 AM
#2
Archived author: stevej • Posted: 2024-03-27T09:14:47.191000+00:00
Original source

Now that I've read a little more, many examples come to mind. However, I don't know who manages the restrictions.
Could it be a dbc theme? Because I don't think all spells have a script. Some have it, but not all.
rektbyfaith
03-27-2024, 09:14 AM #2

Archived author: stevej • Posted: 2024-03-27T09:14:47.191000+00:00
Original source

Now that I've read a little more, many examples come to mind. However, I don't know who manages the restrictions.
Could it be a dbc theme? Because I don't think all spells have a script. Some have it, but not all.

rektbyfaith
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03-27-2024, 09:17 AM
#3
Archived author: Rymercyble • Posted: 2024-03-27T09:17:33.852000+00:00
Original source

u basically want to create new spell effect for it and then code its behavior and to do that from module not that its impossible but u would have to bent lot of things over to make that happen
rektbyfaith
03-27-2024, 09:17 AM #3

Archived author: Rymercyble • Posted: 2024-03-27T09:17:33.852000+00:00
Original source

u basically want to create new spell effect for it and then code its behavior and to do that from module not that its impossible but u would have to bent lot of things over to make that happen

rektbyfaith
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03-27-2024, 09:18 AM
#4
Archived author: Rymercyble • Posted: 2024-03-27T09:18:35.039000+00:00
Original source

u would need to somehow add it in way that doesnt require adding it to enum in core header and then somehow make hook so that it adds functionality instead of just simple handler for some case
rektbyfaith
03-27-2024, 09:18 AM #4

Archived author: Rymercyble • Posted: 2024-03-27T09:18:35.039000+00:00
Original source

u would need to somehow add it in way that doesnt require adding it to enum in core header and then somehow make hook so that it adds functionality instead of just simple handler for some case

rektbyfaith
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03-27-2024, 09:21 AM
#5
Archived author: stevej • Posted: 2024-03-27T09:21:00.937000+00:00
Original source

There are several blizzlike spells, which require others to be used.
And as I mentioned above, I doubt everyone has a script in the emulator.
It must be DBC itself that limits their use. But customization is not really my strong suit.
rektbyfaith
03-27-2024, 09:21 AM #5

Archived author: stevej • Posted: 2024-03-27T09:21:00.937000+00:00
Original source

There are several blizzlike spells, which require others to be used.
And as I mentioned above, I doubt everyone has a script in the emulator.
It must be DBC itself that limits their use. But customization is not really my strong suit.

rektbyfaith
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03-27-2024, 09:21 AM
#6
Archived author: Rymercyble • Posted: 2024-03-27T09:21:19.846000+00:00
Original source

i can imagine returning map of pointers to functions with keys being spell effect ids from module hook but thats just ridiculous (and im not sure how would default core react to some spell having undefined spell effect so that probably would need to be changed too)
rektbyfaith
03-27-2024, 09:21 AM #6

Archived author: Rymercyble • Posted: 2024-03-27T09:21:19.846000+00:00
Original source

i can imagine returning map of pointers to functions with keys being spell effect ids from module hook but thats just ridiculous (and im not sure how would default core react to some spell having undefined spell effect so that probably would need to be changed too)

rektbyfaith
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03-27-2024, 09:22 AM
#7
Archived author: Rymercyble • Posted: 2024-03-27T09:22:01.138000+00:00
Original source

i cant remember if there is any case where u need some spell in order to use different spell but if there is then its simple
rektbyfaith
03-27-2024, 09:22 AM #7

Archived author: Rymercyble • Posted: 2024-03-27T09:22:01.138000+00:00
Original source

i cant remember if there is any case where u need some spell in order to use different spell but if there is then its simple

rektbyfaith
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03-27-2024, 09:25 AM
#8
Archived author: kallaban • Posted: 2024-03-27T09:25:46.087000+00:00
Original source

Beside Swiftmend I can't think of another example
rektbyfaith
03-27-2024, 09:25 AM #8

Archived author: kallaban • Posted: 2024-03-27T09:25:46.087000+00:00
Original source

Beside Swiftmend I can't think of another example

rektbyfaith
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03-27-2024, 09:26 AM
#9
Archived author: stevej • Posted: 2024-03-27T09:26:32.117000+00:00
Original source

I don't know if it applies to the example, but this comes to mind, maybe I'm wrong.
https://www.wowhead.com/wotlk/spell=3180...-vengeance
https://www.wowhead.com/wotlk/spell=5777...t-of-light
rektbyfaith
03-27-2024, 09:26 AM #9

Archived author: stevej • Posted: 2024-03-27T09:26:32.117000+00:00
Original source

I don't know if it applies to the example, but this comes to mind, maybe I'm wrong.
https://www.wowhead.com/wotlk/spell=3180...-vengeance
https://www.wowhead.com/wotlk/spell=5777...t-of-light

rektbyfaith
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03-27-2024, 09:26 AM
#10
Archived author: Rymercyble • Posted: 2024-03-27T09:26:35.623000+00:00
Original source

that is still "A requires aura B"
rektbyfaith
03-27-2024, 09:26 AM #10

Archived author: Rymercyble • Posted: 2024-03-27T09:26:35.623000+00:00
Original source

that is still "A requires aura B"

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