[DiscordArchive] could somebody explain exactly what `Player::SpawnCorpseBones()` in `Player.cpp` does after the seco
[DiscordArchive] could somebody explain exactly what `Player::SpawnCorpseBones()` in `Player.cpp` does after the seco
Archived author: Rymercyble • Posted: 2024-03-04T17:59:07.002000+00:00
Original source
i wouldnt bet on that i had issues where i removed something which i thought i wouldnt need and i needed it bcs of client so i would say be aware of all changes u ever made
Archived author: Nocty1501 • Posted: 2024-03-04T18:50:39.876000+00:00
Original source
it seems that the forced repop timer doesn't get set if the player is in an instance
Archived author: Nocty1501 • Posted: 2024-03-04T18:50:45.373000+00:00
Original source
any ideas where that might be done in the code?
Archived author: Nocty1501 • Posted: 2024-03-04T18:52:55.583000+00:00
Original source
maybe it's the `ApplyModFlag()` call in `Player::KillPlayer()`...
Archived author: Nocty1501 • Posted: 2024-03-04T18:52:58.839000+00:00
Original source
looks complex
Archived author: Nocty1501 • Posted: 2024-03-04T18:53:01.303000+00:00
Original source
not sure how to handle this
Archived author: Natrist • Posted: 2024-03-04T19:02:45.195000+00:00
Original source
Should be in Player::BuildPlayerRepop...
Archived author: Natrist • Posted: 2024-03-04T19:03:54.838000+00:00
Original source
I don't see any code suggesting the behavior should be different in instances.
Archived author: Natrist • Posted: 2024-03-04T19:04:59.352000+00:00
Original source
Oh! Maybe there is some, actually.
Archived author: Natrist • Posted: 2024-03-04T19:05:07.081000+00:00
Original source
Player::RepopAtGraveyard