[DiscordArchive] is it possible and just not advised for me to move my build to another computer or storage?
[DiscordArchive] is it possible and just not advised for me to move my build to another computer or storage?
Archived author: Revision • Posted: 2024-01-11T05:30:38.468000+00:00
Original source
You should never compile in Release. If you don't wan to use debug (which is obvious because everything takes longer) then compile in RelWithDebInfo.
![[Image: image.png?ex=690c32b9&is=690ae139&hm=02e...4f17e674b&]](https://cdn.discordapp.com/attachments/284406375495368704/1194876249181524008/image.png?ex=690c32b9&is=690ae139&hm=02ec525a867b8993ad95400813abc7f0a39ac7235b8cd75ca37f83d4f17e674b&)
Archived author: JacatinRawr • Posted: 2024-01-11T05:31:37.608000+00:00
Original source
oohhh this one? thank you gonna try it
![[Image: image.png?ex=690c32b9&is=690ae139&hm=02e...4f17e674b&]](https://cdn.discordapp.com/attachments/284406375495368704/1194876249181524008/image.png?ex=690c32b9&is=690ae139&hm=02ec525a867b8993ad95400813abc7f0a39ac7235b8cd75ca37f83d4f17e674b&)
Archived author: Revision • Posted: 2024-01-11T05:31:58.016000+00:00
Original source
Yes, it would provide crash logs when it crashes and so on but still run as fast and good as Release
Archived author: JacatinRawr • Posted: 2024-01-11T05:38:42.504000+00:00
Original source
in terms of performance, does RelwithDebInfo a bit lightweight than Debug? sometimes i do debug version and it cost lot of cpu usage
Archived author: JacatinRawr • Posted: 2024-01-11T05:39:21.826000+00:00
Original source
i mean, the release version was much smoother, it doesnt cause ingame lag input than the debug
Archived author: Revision • Posted: 2024-01-11T05:53:58.746000+00:00
Original source
RelWithDebInfo is what it is called. It's Release but with some debug added on to it (like crash logs). There is next to no difference in performance between Release and RelWithDebInfo if there even is any difference at all.