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[DiscordArchive] options in gossip menu in game?

[DiscordArchive] options in gossip menu in game?

rektbyfaith
Administrator
0
12-04-2023, 12:25 AM
#1
Archived author: exanimis • Posted: 2023-12-04T00:25:10.001000+00:00
Original source

options in gossip menu in game?
rektbyfaith
12-04-2023, 12:25 AM #1

Archived author: exanimis • Posted: 2023-12-04T00:25:10.001000+00:00
Original source

options in gossip menu in game?

rektbyfaith
Administrator
0
12-04-2023, 12:25 AM
#2
Archived author: Revision • Posted: 2023-12-04T00:25:18.377000+00:00
Original source

Yes
rektbyfaith
12-04-2023, 12:25 AM #2

Archived author: Revision • Posted: 2023-12-04T00:25:18.377000+00:00
Original source

Yes

rektbyfaith
Administrator
0
12-04-2023, 12:25 AM
#3
Archived author: Revision • Posted: 2023-12-04T00:25:44.046000+00:00
Original source

You're always closing the menu regardless of what happens so I would assume the first option does nothing but close the menu
rektbyfaith
12-04-2023, 12:25 AM #3

Archived author: Revision • Posted: 2023-12-04T00:25:44.046000+00:00
Original source

You're always closing the menu regardless of what happens so I would assume the first option does nothing but close the menu

rektbyfaith
Administrator
0
12-04-2023, 12:25 AM
#4
Archived author: exanimis • Posted: 2023-12-04T00:25:45.245000+00:00
Original source

it shows only cat form and bear form but unfortunately it doesn't show submenus.
rektbyfaith
12-04-2023, 12:25 AM #4

Archived author: exanimis • Posted: 2023-12-04T00:25:45.245000+00:00
Original source

it shows only cat form and bear form but unfortunately it doesn't show submenus.

rektbyfaith
Administrator
0
12-04-2023, 12:25 AM
#5
Archived author: exanimis • Posted: 2023-12-04T00:25:59.783000+00:00
Original source

hmmm probably it does that
rektbyfaith
12-04-2023, 12:25 AM #5

Archived author: exanimis • Posted: 2023-12-04T00:25:59.783000+00:00
Original source

hmmm probably it does that

rektbyfaith
Administrator
0
12-04-2023, 12:27 AM
#6
Archived author: Revision • Posted: 2023-12-04T00:27:34.826000+00:00
Original source

This happens in any case. It should be moved, or removed. I tend to use `CloseGossipMenuFor(player);` only within cases where I want it to close
[Image: image.png?ex=690beb76&is=690a99f6&hm=132...216b1bd71&]
rektbyfaith
12-04-2023, 12:27 AM #6

Archived author: Revision • Posted: 2023-12-04T00:27:34.826000+00:00
Original source

This happens in any case. It should be moved, or removed. I tend to use `CloseGossipMenuFor(player);` only within cases where I want it to close
[Image: image.png?ex=690beb76&is=690a99f6&hm=132...216b1bd71&]

rektbyfaith
Administrator
0
12-04-2023, 12:32 AM
#7
Archived author: Revision • Posted: 2023-12-04T00:32:04.907000+00:00
Original source

Also, for logging it differs from person to person. I just insert `LOG_INFO("server.loading", "insert-message-here");` wherever I want to check if something triggers. That way I can easily see it in the worldserver console no matter what.
rektbyfaith
12-04-2023, 12:32 AM #7

Archived author: Revision • Posted: 2023-12-04T00:32:04.907000+00:00
Original source

Also, for logging it differs from person to person. I just insert `LOG_INFO("server.loading", "insert-message-here");` wherever I want to check if something triggers. That way I can easily see it in the worldserver console no matter what.

rektbyfaith
Administrator
0
12-04-2023, 12:36 AM
#8
Archived author: exanimis • Posted: 2023-12-04T00:36:31.888000+00:00
Original source

ty will check that ....i need now to change my code for CharacterDatabase.DirectExecute("INSERT INTO player_druid_form_display (guid, bear_form) VALUES (%u, 2) ON DUPLICATE KEY UPDATE bear_form = 2", player->GetGUID().GetCounter()); since it breaks the game but at least it fixed my gossip
rektbyfaith
12-04-2023, 12:36 AM #8

Archived author: exanimis • Posted: 2023-12-04T00:36:31.888000+00:00
Original source

ty will check that ....i need now to change my code for CharacterDatabase.DirectExecute("INSERT INTO player_druid_form_display (guid, bear_form) VALUES (%u, 2) ON DUPLICATE KEY UPDATE bear_form = 2", player->GetGUID().GetCounter()); since it breaks the game but at least it fixed my gossip

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