[DiscordArchive] options in gossip menu in game?
[DiscordArchive] options in gossip menu in game?
Archived author: exanimis • Posted: 2023-12-04T00:25:10.001000+00:00
Original source
options in gossip menu in game?
Archived author: Revision • Posted: 2023-12-04T00:25:18.377000+00:00
Original source
Yes
Archived author: Revision • Posted: 2023-12-04T00:25:44.046000+00:00
Original source
You're always closing the menu regardless of what happens so I would assume the first option does nothing but close the menu
Archived author: exanimis • Posted: 2023-12-04T00:25:45.245000+00:00
Original source
it shows only cat form and bear form but unfortunately it doesn't show submenus.
Archived author: exanimis • Posted: 2023-12-04T00:25:59.783000+00:00
Original source
hmmm probably it does that
![[Image: image.png?ex=690beb76&is=690a99f6&hm=132...216b1bd71&]](https://cdn.discordapp.com/attachments/284406375495368704/1181028994632650864/image.png?ex=690beb76&is=690a99f6&hm=132179bacfccb771aefda27b51d0b3ebfe6d38c8d3d964b655bb17a216b1bd71&)
Archived author: Revision • Posted: 2023-12-04T00:27:34.826000+00:00
Original source
This happens in any case. It should be moved, or removed. I tend to use `CloseGossipMenuFor(player);` only within cases where I want it to close
![[Image: image.png?ex=690beb76&is=690a99f6&hm=132...216b1bd71&]](https://cdn.discordapp.com/attachments/284406375495368704/1181028994632650864/image.png?ex=690beb76&is=690a99f6&hm=132179bacfccb771aefda27b51d0b3ebfe6d38c8d3d964b655bb17a216b1bd71&)
Archived author: Revision • Posted: 2023-12-04T00:32:04.907000+00:00
Original source
Also, for logging it differs from person to person. I just insert `LOG_INFO("server.loading", "insert-message-here");` wherever I want to check if something triggers. That way I can easily see it in the worldserver console no matter what.
Archived author: exanimis • Posted: 2023-12-04T00:36:31.888000+00:00
Original source
ty will check that ....i need now to change my code for CharacterDatabase.DirectExecute("INSERT INTO player_druid_form_display (guid, bear_form) VALUES (%u, 2) ON DUPLICATE KEY UPDATE bear_form = 2", player->GetGUID().GetCounter()); since it breaks the game but at least it fixed my gossip