[DiscordArchive] will values like 0.1 work?
[DiscordArchive] will values like 0.1 work?
Archived author: McRobertx22 • Posted: 2023-11-15T23:08:25.060000+00:00
Original source
weirdly enough cant find use in https://github.com/search?q=repo%3Aazero...&type=code
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https://github.com/search?q=repo%3Aazero...&type=code
Archived author: McRobertx22 • Posted: 2023-11-15T23:08:46.721000+00:00
Original source
it's just defined, but never used
Archived author: KJack • Posted: 2023-11-15T23:09:06.318000+00:00
Original source
https://github.com/kjack9/azerothcore-wo...#L320-L321
[Embed: azerothcore-wotlk/src/server/game/Loot/LootMgr.cpp at bdc970b68be55...]
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https://github.com/kjack9/azerothcore-wo...ootMgr.cpp
Archived author: KJack • Posted: 2023-11-15T23:09:16.854000+00:00
Original source
that's in my personal repo, sorry - but that's the right line
Archived author: KJack • Posted: 2023-11-15T23:09:28.005000+00:00
Original source
it is using it, just not how you expected it to
Archived author: McRobertx22 • Posted: 2023-11-15T23:10:12.555000+00:00
Original source
hm, seems i can also use the OnItemRoll event
Archived author: McRobertx22 • Posted: 2023-11-15T23:10:40.729000+00:00
Original source
to reduce chance at least
Archived author: KJack • Posted: 2023-11-15T23:10:54.667000+00:00
Original source
i believe at that point in the loot process, you're still only affecting if a loot entry is selected, not how many items that entry produces
Archived author: KJack • Posted: 2023-11-15T23:10:55.722000+00:00
Original source
fyi
Archived author: McRobertx22 • Posted: 2023-11-15T23:11:17.709000+00:00
Original source
i assume Rate.Drop.Item.ReferencedAmount = 1 is what u meant