[DiscordArchive] Isn't uint32 like 4 million something?
[DiscordArchive] Isn't uint32 like 4 million something?
Archived author: Foe • Posted: 2023-11-13T17:33:43.955000+00:00
Original source
It's more so for limiting guilds on larger servers
Archived author: Bench • Posted: 2023-11-13T17:34:01.357000+00:00
Original source
Might be worth double checking the client won't crash on super high numbers
Archived author: Bench • Posted: 2023-11-13T17:34:06.606000+00:00
Original source
Else set default to that
Archived author: Foe • Posted: 2023-11-13T17:34:26.576000+00:00
Original source
lets see what the client handles the value as
Archived author: Revision • Posted: 2023-11-13T17:35:35.666000+00:00
Original source
If the client has issues with the amount of members, you'd think Blizzard would implement a limit somehow - even if it would be the client itself limiting it.
Archived author: Foe • Posted: 2023-11-13T17:35:59.374000+00:00
Original source
We can check the packet handler for the max size of the roster
Archived author: Foe • Posted: 2023-11-13T17:36:13.632000+00:00
Original source
That's the cap on the client
Archived author: Rymercyble • Posted: 2023-11-13T17:37:06.621000+00:00
Original source
im betting on int16
Archived author: Foe • Posted: 2023-11-13T17:37:10.577000+00:00
Original source
int32
Archived author: Foe • Posted: 2023-11-13T17:37:25.509000+00:00
Original source
so 2147483647