[DiscordArchive] what is the update time diff on your server? what CPU model is this running on?
[DiscordArchive] what is the update time diff on your server? what CPU model is this running on?
Archived author: Foe • Posted: 2023-07-07T18:46:09.942000+00:00
Original source
I'd probably cap it around 20ms or so, if cpu time is of concern
Archived author: DoctorB0NG • Posted: 2023-07-07T18:46:16.383000+00:00
Original source
yeah it just makes the CPU spin tbh
Archived author: Foe • Posted: 2023-07-07T18:46:22.131000+00:00
Original source
Yup
Archived author: DoctorB0NG • Posted: 2023-07-07T18:47:07.824000+00:00
Original source
are you telling me updating 1000/sec is overkill?
Archived author: Foe • Posted: 2023-07-07T18:47:40.816000+00:00
Original source
I mean, it depends on your definition of overkill, but
Archived author: Foe • Posted: 2023-07-07T18:48:35.089000+00:00
Original source
Good thing about keeping it low, or having no cap at all, is that you get a better metric of your actual server performance
Archived author: DoctorB0NG • Posted: 2023-07-07T18:49:33.643000+00:00
Original source
yeah im rather pleased that even with people all over the world, my server tick rate stays very high and performs quite well in general. i would be curious what ChromieCraft prod looks like at peak times
Archived author: Foe • Posted: 2023-07-07T18:50:20.360000+00:00
Original source
We ended up rewriting eluna, because we were experiencing some update diff issues, but turns out it was just our metric gathering system that sucked
Archived author: ritzmenardi • Posted: 2023-07-07T18:51:37.879000+00:00
Original source
RIP
Archived author: Foe • Posted: 2023-07-07T18:52:21.997000+00:00
Original source
Eh, it's all good in the long term, much better implementation