Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] what is the update time diff on your server? what CPU model is this running on?

[DiscordArchive] what is the update time diff on your server? what CPU model is this running on?

[DiscordArchive] what is the update time diff on your server? what CPU model is this running on?

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rektbyfaith
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07-07-2023, 06:10 PM
#1
Archived author: DoctorB0NG • Posted: 2023-07-07T18:10:20.391000+00:00
Original source

what is the update time diff on your server? what CPU model is this running on?
rektbyfaith
07-07-2023, 06:10 PM #1

Archived author: DoctorB0NG • Posted: 2023-07-07T18:10:20.391000+00:00
Original source

what is the update time diff on your server? what CPU model is this running on?

rektbyfaith
Administrator
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07-07-2023, 06:13 PM
#2
Archived author: Rymercyble • Posted: 2023-07-07T18:13:16.056000+00:00
Original source

ye thats starting to be weird
rektbyfaith
07-07-2023, 06:13 PM #2

Archived author: Rymercyble • Posted: 2023-07-07T18:13:16.056000+00:00
Original source

ye thats starting to be weird

rektbyfaith
Administrator
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07-07-2023, 06:14 PM
#3
Archived author: DoctorB0NG • Posted: 2023-07-07T18:14:50.757000+00:00
Original source

in my experience with a small player base on AC that looks normal. if AC is designed to tick as fast as possible, then you'll see high CPU usage and small update time diffs. this is exactly what i see on my server
rektbyfaith
07-07-2023, 06:14 PM #3

Archived author: DoctorB0NG • Posted: 2023-07-07T18:14:50.757000+00:00
Original source

in my experience with a small player base on AC that looks normal. if AC is designed to tick as fast as possible, then you'll see high CPU usage and small update time diffs. this is exactly what i see on my server

rektbyfaith
Administrator
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07-07-2023, 06:15 PM
#4
Archived author: DoctorB0NG • Posted: 2023-07-07T18:15:37.301000+00:00
Original source

i'd be worried if the update times start exceeding 100ms imo
rektbyfaith
07-07-2023, 06:15 PM #4

Archived author: DoctorB0NG • Posted: 2023-07-07T18:15:37.301000+00:00
Original source

i'd be worried if the update times start exceeding 100ms imo

rektbyfaith
Administrator
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07-07-2023, 06:16 PM
#5
Archived author: Foe • Posted: 2023-07-07T18:16:05.577000+00:00
Original source

By default each update runs every 50ms, so the diff shown in server info is what's above 50ms
rektbyfaith
07-07-2023, 06:16 PM #5

Archived author: Foe • Posted: 2023-07-07T18:16:05.577000+00:00
Original source

By default each update runs every 50ms, so the diff shown in server info is what's above 50ms

rektbyfaith
Administrator
0
07-07-2023, 06:20 PM
#6
Archived author: DoctorB0NG • Posted: 2023-07-07T18:20:05.745000+00:00
Original source

unless im misunderstanding this post, i thought the time diff was the time it takes to complete an iteration of a world update and hence 1/timeDiff would be the tick rate: https://stackoverflow.com/questions/6224...zerothcore
[Embed: How does the update diff work in AzerothCore?]
The worldserver source code is full of Update methods that take as input a diff integer value:
How does it work?

And how is this linked to the "Update time diff" from the .server info command?
https://stackoverflow.com/questions/6224...zerothcore
rektbyfaith
07-07-2023, 06:20 PM #6

Archived author: DoctorB0NG • Posted: 2023-07-07T18:20:05.745000+00:00
Original source

unless im misunderstanding this post, i thought the time diff was the time it takes to complete an iteration of a world update and hence 1/timeDiff would be the tick rate: https://stackoverflow.com/questions/6224...zerothcore
[Embed: How does the update diff work in AzerothCore?]
The worldserver source code is full of Update methods that take as input a diff integer value:
How does it work?

And how is this linked to the "Update time diff" from the .server info command?
https://stackoverflow.com/questions/6224...zerothcore

rektbyfaith
Administrator
0
07-07-2023, 06:22 PM
#7
Archived author: Rymercyble • Posted: 2023-07-07T18:22:21.321000+00:00
Original source

but that would mean locally with diff 1ms it would be 1000 ticks which is not happening
rektbyfaith
07-07-2023, 06:22 PM #7

Archived author: Rymercyble • Posted: 2023-07-07T18:22:21.321000+00:00
Original source

but that would mean locally with diff 1ms it would be 1000 ticks which is not happening

rektbyfaith
Administrator
0
07-07-2023, 06:23 PM
#8
Archived author: DoctorB0NG • Posted: 2023-07-07T18:23:38.103000+00:00
Original source

if there's not much going on that doesn't seem super unreasonable to me. i've worked with UE3/4 games that have all sorts of real-time physics going on that can update hundreds of times a second if the playercount is low
rektbyfaith
07-07-2023, 06:23 PM #8

Archived author: DoctorB0NG • Posted: 2023-07-07T18:23:38.103000+00:00
Original source

if there's not much going on that doesn't seem super unreasonable to me. i've worked with UE3/4 games that have all sorts of real-time physics going on that can update hundreds of times a second if the playercount is low

rektbyfaith
Administrator
0
07-07-2023, 06:24 PM
#9
Archived author: DoctorB0NG • Posted: 2023-07-07T18:24:57.629000+00:00
Original source

perhaps im overly optimistic of how AC runs
rektbyfaith
07-07-2023, 06:24 PM #9

Archived author: DoctorB0NG • Posted: 2023-07-07T18:24:57.629000+00:00
Original source

perhaps im overly optimistic of how AC runs

rektbyfaith
Administrator
0
07-07-2023, 06:25 PM
#10
Archived author: Foe • Posted: 2023-07-07T18:25:42.635000+00:00
Original source

You are
rektbyfaith
07-07-2023, 06:25 PM #10

Archived author: Foe • Posted: 2023-07-07T18:25:42.635000+00:00
Original source

You are

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