Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Are Ubuntu and Debian very different?

[DiscordArchive] Are Ubuntu and Debian very different?

[DiscordArchive] Are Ubuntu and Debian very different?

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rektbyfaith
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07-06-2023, 06:08 PM
#21
Archived author: ddfgy • Posted: 2023-07-06T18:08:36.872000+00:00
Original source

Yes you are right and it can be done
rektbyfaith
07-06-2023, 06:08 PM #21

Archived author: ddfgy • Posted: 2023-07-06T18:08:36.872000+00:00
Original source

Yes you are right and it can be done

rektbyfaith
Administrator
0
07-06-2023, 06:13 PM
#22
Archived author: Revision • Posted: 2023-07-06T18:13:53.525000+00:00
Original source

Another bonus is it's, in my opinion, a lot easier to automate every step of AzerothCore on Linux compared to Windows.
rektbyfaith
07-06-2023, 06:13 PM #22

Archived author: Revision • Posted: 2023-07-06T18:13:53.525000+00:00
Original source

Another bonus is it's, in my opinion, a lot easier to automate every step of AzerothCore on Linux compared to Windows.

rektbyfaith
Administrator
0
07-06-2023, 06:52 PM
#23
Archived author: Legendär • Posted: 2023-07-06T18:52:15.076000+00:00
Original source

Hi! Quick question here.
I'm looking to create some custom features, and I'm in doubt about using C++ modules or Eluna scripts.
Is there any downside about Eluna in terms of scope? Or does it have access to pretty much everything you would have using modules?
Thanks!
rektbyfaith
07-06-2023, 06:52 PM #23

Archived author: Legendär • Posted: 2023-07-06T18:52:15.076000+00:00
Original source

Hi! Quick question here.
I'm looking to create some custom features, and I'm in doubt about using C++ modules or Eluna scripts.
Is there any downside about Eluna in terms of scope? Or does it have access to pretty much everything you would have using modules?
Thanks!

rektbyfaith
Administrator
0
07-06-2023, 06:56 PM
#24
Archived author: 郑佩茹 • Posted: 2023-07-06T18:56:54.411000+00:00
Original source

C++ is a little more robust and will have better access to game data, but Eluna tends to be easier to pick up or debug and doesn't require a re-compile. If you are just making custom features for your own use, Eluna should be fine if you are more familiar with Lua. If you're making a public module to share with others, C++ might be the best option.
rektbyfaith
07-06-2023, 06:56 PM #24

Archived author: 郑佩茹 • Posted: 2023-07-06T18:56:54.411000+00:00
Original source

C++ is a little more robust and will have better access to game data, but Eluna tends to be easier to pick up or debug and doesn't require a re-compile. If you are just making custom features for your own use, Eluna should be fine if you are more familiar with Lua. If you're making a public module to share with others, C++ might be the best option.

rektbyfaith
Administrator
0
07-06-2023, 07:01 PM
#25
Archived author: Legendär • Posted: 2023-07-06T19:01:46.037000+00:00
Original source

Thank you! For now I'll stick to Eluna until I get better with C++. I'd love to contribute one day!
rektbyfaith
07-06-2023, 07:01 PM #25

Archived author: Legendär • Posted: 2023-07-06T19:01:46.037000+00:00
Original source

Thank you! For now I'll stick to Eluna until I get better with C++. I'd love to contribute one day!

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