[DiscordArchive] Is it the worst possible idea to use ../ then?
[DiscordArchive] Is it the worst possible idea to use ../ then?
Archived author: Revision • Posted: 2023-05-18T21:26:06.576000+00:00
Original source
Is it the worst possible idea to use ../ then?
Archived author: Revision • Posted: 2023-05-18T21:26:31.145000+00:00
Original source
I need a variable from a custom header in game but I can't add it to shared as well since it's loaded on startup.
Archived author: Foe • Posted: 2023-05-18T21:26:32.497000+00:00
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Honestly, if you need to include something from game in shared, you should move whatever you need to shared
Archived author: Revision • Posted: 2023-05-18T21:27:22.177000+00:00
Original source
There's config options for what patch is active so I sadly can't add it to both. I'm just trying to add min/max patch to map_dbc so I don't have to "hardcode" expansion and max players for Onyxia and Naxxramas but maybe i should just stick to doing that.
Archived author: Foe • Posted: 2023-05-18T21:27:46.961000+00:00
Original source
Not saying you should add it to both, but you should move it to shared then reference that shared value in game
Archived author: Revision • Posted: 2023-05-18T21:28:11.041000+00:00
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Well, if I can't call it from game it wouldn't work anyway
Archived author: Revision • Posted: 2023-05-18T21:28:19.202000+00:00
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a function sets the patch id on startup
Archived author: Revision • Posted: 2023-05-18T21:28:28.603000+00:00
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If I can, I guess I could.
Archived author: Foe • Posted: 2023-05-18T21:28:33.272000+00:00
Original source
You can call it from game, you just create setter/getter methods in shared
Archived author: Revision • Posted: 2023-05-18T21:28:50.656000+00:00
Original source
I created sProgression->.... but I assume it would work the same from shared.