[DiscordArchive] Attempting to add the individual progression module to a fresh core build, I get the following fatal
[DiscordArchive] Attempting to add the individual progression module to a fresh core build, I get the following fatal
Archived author: Zimo • Posted: 2023-05-15T02:53:10.439000+00:00
Original source
Thank you, should I still remove the `override` as <@240711819595874304> suggested?
Archived author: 0xCiBeR • Posted: 2023-05-15T02:53:31.238000+00:00
Original source
Don't think you have to, adding that param should fix your build
Archived author: Zimo • Posted: 2023-05-15T02:54:25.195000+00:00
Original source
Thank you!
Archived author: Zimo • Posted: 2023-05-15T03:00:52.322000+00:00
Original source
Still getting a bunch of warnings running `make -j` , for example:
```cmake
/home/zimo/server/dev/modules/mod-individual-progression/src/IndividualProgression.cpp:74:62: warning: '&&' within '||' [-Wlogical-op-parentheses]
hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (item->RequiredLevel <=70))
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
```
I assume those are not very important?
Archived author: 0xCiBeR • Posted: 2023-05-15T03:01:54.701000+00:00
Original source
warnings are fine, errors are not
Archived author: Zimo • Posted: 2023-05-15T03:05:23.627000+00:00
Original source
Gotcha. Is it best practice to empty the `build` folder before building? Or can I just leave the files there?
Archived author: Zimo • Posted: 2023-05-15T03:21:55.765000+00:00
Original source
Now I'm getting the following errors when running the worldserver:
Items:
```
Item (Entry: 5173) has wrong Class value (7), must be (15).
Item (Entry: 5530) has wrong Subclass value (1) for class 15, must be (0).
```
Creatures:
```
Creature (Entry: 16505, class 8) has different `unit_class` in difficulty 1 mode (Entry: 29273, class 1).
```
Creatures Addons:
```
Creature (GUID: 29803) does not exist but has a record in `creature_addon`
```
Game Event Creature Data:
```
`game_event_creature` contains creature (GUID: 208146) not found in `creature` table.
```
C++ Scripts:
```
Script named 'boss_anubrekhan_40' is assigned in the database, but has no code!
```
There are a bunch of those, but they are mostly the same as the above examples.
All the module sql files (including the optionals) where put inside `/data/sql/custom/db_world`. I assume the auto-db updater runs when I run the worldserver, so what am I missing here?
Archived author: Zimo • Posted: 2023-05-15T03:32:35.223000+00:00
Original source
OK I think I get it.
The items are just the rogue poison ingredients.
The Creatures with warnnings are the creatures that where removed through patches.
C++ Scripts required me to shut down everything, including the sql service and spin them back up in order.
Archived author: タコ • Posted: 2023-05-15T03:54:53.458000+00:00
Original source
Excuse me,I encountered a problem while Keeping the source Up-to-Date
Archived author: タコ • Posted: 2023-05-15T03:55:23.128000+00:00
Original source
ubuntu@VM-4-13-ubuntu:~/azerothcore$ git pull origin master
fatal: 'origin' does not appear to be a git repository
fatal: Could not read from remote repository.
Please make sure you have the correct access rights
and the repository exists.