[DiscordArchive] Or alternatively i could edit how close a mob needs to be in order to hit its target, but idk where
[DiscordArchive] Or alternatively i could edit how close a mob needs to be in order to hit its target, but idk where
Archived author: GG EZ • Posted: 2023-04-29T11:36:33.626000+00:00
Original source
Or alternatively i could edit how close a mob needs to be in order to hit its target, but idk where that is either. Maybe unit.cpp? Anyone know?
Archived author: Gholamiporya • Posted: 2023-04-29T11:40:05.952000+00:00
Original source
In my opinion, it should be tested from the dungeon and start fixing
Then let's go to the higher examples
But time is spent on basic and ordinary things
Like an npc whose GPS is somewhere else
or does not speak
And...
In the survey I did, almost 70% of dungeons are correct
And this 30 will be fixed within 1 week
If we all work on this
We have to lighten the load because it is heavy, we don't know which direction we are going
Archived author: Anchy • Posted: 2023-04-29T11:42:27.618000+00:00
Original source
`MotionMaster.cpp` `L299`
Archived author: Rymercyble • Posted: 2023-04-29T11:43:10.627000+00:00
Original source
magic hands <:pog:1075101149583134842>
Archived author: GG EZ • Posted: 2023-04-29T11:43:35.426000+00:00
Original source
Thanks I'll take a look!
Archived author: Anchy • Posted: 2023-04-29T11:43:55.967000+00:00
Original source
There should be ChaseRange mentioned somewhere if you dig enough
![[Image: image.png?ex=690be151&is=690a8fd1&hm=aac...4fe7fbc38&]](https://cdn.discordapp.com/attachments/284406375495368704/1101836352066166844/image.png?ex=690be151&is=690a8fd1&hm=aac020fb679e743c800d937db195a42a237d63227d5e3f734d489074fe7fbc38&)
Archived author: GG EZ • Posted: 2023-04-29T11:44:17.474000+00:00
Original source
I found this but I wasn't sure if this was it or not. I'll check now
![[Image: image.png?ex=690be151&is=690a8fd1&hm=aac...4fe7fbc38&]](https://cdn.discordapp.com/attachments/284406375495368704/1101836352066166844/image.png?ex=690be151&is=690a8fd1&hm=aac020fb679e743c800d937db195a42a237d63227d5e3f734d489074fe7fbc38&)
Archived author: Anchy • Posted: 2023-04-29T11:45:38.061000+00:00
Original source
different AI have different ranges
Archived author: Anchy • Posted: 2023-04-29T11:47:17.145000+00:00
Original source
you could also checkout `UnitAI.cpp` `L31`
Archived author: Anchy • Posted: 2023-04-29T11:48:49.865000+00:00
Original source
that's just one of the many places that the `MotionMaster::MoveChase` is called however, if you have Visual Studio you can right click the function signature and select `Find All References`