Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Or alternatively i could edit how close a mob needs to be in order to hit its target, but idk where

[DiscordArchive] Or alternatively i could edit how close a mob needs to be in order to hit its target, but idk where

[DiscordArchive] Or alternatively i could edit how close a mob needs to be in order to hit its target, but idk where

Pages (3): 1 2 3 Next
rektbyfaith
Administrator
0
04-29-2023, 11:36 AM
#1
Archived author: GG EZ • Posted: 2023-04-29T11:36:33.626000+00:00
Original source

Or alternatively i could edit how close a mob needs to be in order to hit its target, but idk where that is either. Maybe unit.cpp? Anyone know?
rektbyfaith
04-29-2023, 11:36 AM #1

Archived author: GG EZ • Posted: 2023-04-29T11:36:33.626000+00:00
Original source

Or alternatively i could edit how close a mob needs to be in order to hit its target, but idk where that is either. Maybe unit.cpp? Anyone know?

rektbyfaith
Administrator
0
04-29-2023, 11:40 AM
#2
Archived author: Gholamiporya • Posted: 2023-04-29T11:40:05.952000+00:00
Original source

In my opinion, it should be tested from the dungeon and start fixing
Then let's go to the higher examples
But time is spent on basic and ordinary things
Like an npc whose GPS is somewhere else
or does not speak
And...
In the survey I did, almost 70% of dungeons are correct
And this 30 will be fixed within 1 week
If we all work on this
We have to lighten the load because it is heavy, we don't know which direction we are going
rektbyfaith
04-29-2023, 11:40 AM #2

Archived author: Gholamiporya • Posted: 2023-04-29T11:40:05.952000+00:00
Original source

In my opinion, it should be tested from the dungeon and start fixing
Then let's go to the higher examples
But time is spent on basic and ordinary things
Like an npc whose GPS is somewhere else
or does not speak
And...
In the survey I did, almost 70% of dungeons are correct
And this 30 will be fixed within 1 week
If we all work on this
We have to lighten the load because it is heavy, we don't know which direction we are going

rektbyfaith
Administrator
0
04-29-2023, 11:42 AM
#3
Archived author: Anchy • Posted: 2023-04-29T11:42:27.618000+00:00
Original source

`MotionMaster.cpp` `L299`
rektbyfaith
04-29-2023, 11:42 AM #3

Archived author: Anchy • Posted: 2023-04-29T11:42:27.618000+00:00
Original source

`MotionMaster.cpp` `L299`

rektbyfaith
Administrator
0
04-29-2023, 11:43 AM
#4
Archived author: Rymercyble • Posted: 2023-04-29T11:43:10.627000+00:00
Original source

magic hands <:pog:1075101149583134842>
rektbyfaith
04-29-2023, 11:43 AM #4

Archived author: Rymercyble • Posted: 2023-04-29T11:43:10.627000+00:00
Original source

magic hands <:pog:1075101149583134842>

rektbyfaith
Administrator
0
04-29-2023, 11:43 AM
#5
Archived author: GG EZ • Posted: 2023-04-29T11:43:35.426000+00:00
Original source

Thanks I'll take a look!
rektbyfaith
04-29-2023, 11:43 AM #5

Archived author: GG EZ • Posted: 2023-04-29T11:43:35.426000+00:00
Original source

Thanks I'll take a look!

rektbyfaith
Administrator
0
04-29-2023, 11:43 AM
#6
Archived author: Anchy • Posted: 2023-04-29T11:43:55.967000+00:00
Original source

There should be ChaseRange mentioned somewhere if you dig enough
rektbyfaith
04-29-2023, 11:43 AM #6

Archived author: Anchy • Posted: 2023-04-29T11:43:55.967000+00:00
Original source

There should be ChaseRange mentioned somewhere if you dig enough

rektbyfaith
Administrator
0
04-29-2023, 11:44 AM
#7
Archived author: GG EZ • Posted: 2023-04-29T11:44:17.474000+00:00
Original source

I found this but I wasn't sure if this was it or not. I'll check now
[Image: image.png?ex=690be151&is=690a8fd1&hm=aac...4fe7fbc38&]
rektbyfaith
04-29-2023, 11:44 AM #7

Archived author: GG EZ • Posted: 2023-04-29T11:44:17.474000+00:00
Original source

I found this but I wasn't sure if this was it or not. I'll check now
[Image: image.png?ex=690be151&is=690a8fd1&hm=aac...4fe7fbc38&]

rektbyfaith
Administrator
0
04-29-2023, 11:45 AM
#8
Archived author: Anchy • Posted: 2023-04-29T11:45:38.061000+00:00
Original source

different AI have different ranges
rektbyfaith
04-29-2023, 11:45 AM #8

Archived author: Anchy • Posted: 2023-04-29T11:45:38.061000+00:00
Original source

different AI have different ranges

rektbyfaith
Administrator
0
04-29-2023, 11:47 AM
#9
Archived author: Anchy • Posted: 2023-04-29T11:47:17.145000+00:00
Original source

you could also checkout `UnitAI.cpp` `L31`
rektbyfaith
04-29-2023, 11:47 AM #9

Archived author: Anchy • Posted: 2023-04-29T11:47:17.145000+00:00
Original source

you could also checkout `UnitAI.cpp` `L31`

rektbyfaith
Administrator
0
04-29-2023, 11:48 AM
#10
Archived author: Anchy • Posted: 2023-04-29T11:48:49.865000+00:00
Original source

that's just one of the many places that the `MotionMaster::MoveChase` is called however, if you have Visual Studio you can right click the function signature and select `Find All References`
rektbyfaith
04-29-2023, 11:48 AM #10

Archived author: Anchy • Posted: 2023-04-29T11:48:49.865000+00:00
Original source

that's just one of the many places that the `MotionMaster::MoveChase` is called however, if you have Visual Studio you can right click the function signature and select `Find All References`

Pages (3): 1 2 3 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)