[DiscordArchive] How could any "hardcore D3 player" know any of that? Do they have access to the server source code j
[DiscordArchive] How could any "hardcore D3 player" know any of that? Do they have access to the server source code j
Archived author: Honey • Posted: 2023-02-05T22:24:22.436000+00:00
Original source
Whip it. That helps with devs as well.
Archived author: Rymercyble • Posted: 2023-02-05T22:24:24.488000+00:00
Original source
thats it...i dont have experience so i have to ask or not and swallow possibility that i will make my server unplayable
Archived author: Gultask • Posted: 2023-02-05T22:24:34.257000+00:00
Original source
I hate car analogies
Archived author: Revision • Posted: 2023-02-05T22:24:48.494000+00:00
Original source
It would be different if you showed your code and asked for opinions but you're just saying "Could x be an issue?"
Archived author: Deleted User • Posted: 2023-02-05T22:25:01.889000+00:00
Original source
Yeah you need specific examples in order to ping someone else's experience in that way though, this is the first we're hearing about the logs thing.
Archived author: Revision • Posted: 2023-02-05T22:25:09.625000+00:00
Original source
"Could my code be an issue?" "Can I see it?" "Nope but could it?"
Archived author: Honey • Posted: 2023-02-05T22:25:54.253000+00:00
Original source
Tell me when you're done with the logging thing and send a link, so i don't need to write it as well
Archived author: Rymercyble • Posted: 2023-02-05T22:26:50.142000+00:00
Original source
its not exactly highest priority so it will be some months
Archived author: Deleted User • Posted: 2023-02-05T22:26:53.192000+00:00
Original source
Logs shouldn't be perf heavy by default. If this were C# you'd need to worry about string concatenation but even that isn't as much of an issue here.
Archived author: Honey • Posted: 2023-02-05T22:27:27.215000+00:00
Original source
My biggest issue with the logs is reliably catching the start of the encounter for now