[DiscordArchive] yeah but I can do that in a module right?
[DiscordArchive] yeah but I can do that in a module right?
Archived author: Revision • Posted: 2023-02-01T16:18:51.300000+00:00
Original source
Hell, you can even change quest data that's loaded.
Archived author: Bench • Posted: 2023-02-01T16:20:40.988000+00:00
Original source
Revision out here advertising dark magics
Archived author: Revision • Posted: 2023-02-01T16:21:20.514000+00:00
Original source
Haha, I just explore what's possible.
Archived author: Rymercyble • Posted: 2023-02-01T16:22:09.312000+00:00
Original source
is it possible to specify hook to be bool and check for it ?
```cpp
if(scriptMgr->someHook()){
} else {
}
```