[DiscordArchive] I'm going to guess that modifying `Rate.Creature.*.*.Damage` multipliers with values like `0.75` is
[DiscordArchive] I'm going to guess that modifying `Rate.Creature.*.*.Damage` multipliers with values like `0.75` is
Archived author: Michael Crilly • Posted: 2022-11-06T03:01:55.168000+00:00
Original source
I'm going to guess that modifying `Rate.Creature.*.*.Damage` multipliers with values like `0.75` is a way of scaling *down* creatures?
Archived author: Michael Crilly • Posted: 2022-11-06T03:02:05.119000+00:00
Original source
And probably doesn't affect instances/raids?
Archived author: Michael Crilly • Posted: 2022-11-06T03:06:13.393000+00:00
Original source
Wow... you can actually scale the mechanics quite a bit just from the world server config.
Archived author: Michael Crilly • Posted: 2022-11-06T03:12:43.182000+00:00
Original source
`AlwaysMaxWeaponSkill - Players will automatically gain max weapon/defense skill when logging in, or leveling.` - I could certainly do with this being explained in more detail.