[DiscordArchive] I already have `dbc`, `maps`, `mmaps`, etc. The classic install guide suggests they go inside of `$B
[DiscordArchive] I already have `dbc`, `maps`, `mmaps`, etc. The classic install guide suggests they go inside of `$B
Archived author: Michael Crilly • Posted: 2022-11-05T12:22:45.251000+00:00
Original source
```modules.lib(ModulesLoader.obj) : error LNK2019: unresolved external symbol "void __cdecl Addmod_solocraft_masterScripts(void)" (?Addmod_solocraft_masterScripts@@YAXXZ) referenced in function "void __cdecl AddModulesScripts(void)" (?AddModulesScripts@@YAXXZ)```
Archived author: Michael Crilly • Posted: 2022-11-05T12:23:38.742000+00:00
Original source
I kept the `Value` of `MODULE_MOD-SOLOCRAFT-MASTER` set to `default` in CMake. Should it be set to something else?
Archived author: Michael Crilly • Posted: 2022-11-05T12:23:55.092000+00:00
Original source
Oh hang on... I'm an idiot.
Archived author: Michael Crilly • Posted: 2022-11-05T12:24:01.785000+00:00
Original source
`-master` is still in the module directory name
Archived author: Honey • Posted: 2022-11-05T12:26:37.242000+00:00
Original source
`git clone` instead of downloading zip files usually saves you from remembering the removal
Archived author: Michael Crilly • Posted: 2022-11-05T12:27:19.783000+00:00
Original source
Pfft. That's a lot of extra steps terminal... typing... come on mate.
Archived author: Rymercyble • Posted: 2022-11-05T12:27:55.776000+00:00
Original source
i would say downloading zip and unzipping is extra steps
Archived author: Nyeriah • Posted: 2022-11-05T12:28:03.891000+00:00
Original source
better than never being able to update your module cus download zip doesnt keep git reference
Archived author: Michael Crilly • Posted: 2022-11-05T12:28:17.552000+00:00
Original source
Yeah, I guess so.
Archived author: Honey • Posted: 2022-11-05T12:31:23.579000+00:00
Original source
just use github desktop