[DiscordArchive] It also just hit me that wouldn't this kind of be stepping on some toes? I mean, you're technically
[DiscordArchive] It also just hit me that wouldn't this kind of be stepping on some toes? I mean, you're technically
Archived author: Rymercyble • Posted: 2022-09-01T23:52:20.946000+00:00
Original source
still....in production only thing that it does is replacing dbc files for server there is no mechanism to transfer it to client so server still has to provide mpq file and players have to download it
Archived author: Bench • Posted: 2022-09-01T23:52:25.918000+00:00
Original source
If DBC files are getting changed, then the client has to have a patch
Archived author: Revision • Posted: 2022-09-01T23:52:35.895000+00:00
Original source
It depends on what changes you're making
Archived author: Revision • Posted: 2022-09-01T23:52:59.739000+00:00
Original source
And with what you said, my theory of it being a potentially good feature just went out the window.
Archived author: Bench • Posted: 2022-09-01T23:53:23.936000+00:00
Original source
It's strictly for iterative testing while developing a DBC changing module
Archived author: Rymercyble • Posted: 2022-09-01T23:53:32.678000+00:00
Original source
its supposed to help in development
Archived author: M'Dic • Posted: 2022-09-01T23:53:48.072000+00:00
Original source
hell... so far the anticheat i been responsible for the rewrite has proven more effective then any current pserver software. i been requested to port stuff for current master and 3.4
Archived author: M'Dic • Posted: 2022-09-01T23:53:58.781000+00:00
Original source
so i will see where that goes next week
Archived author: DavuKnight • Posted: 2022-09-01T23:54:06.336000+00:00
Original source
But I hadnt thought that through. The client wouldnt have to reflect every change just the ones that are visual
Archived author: Revision • Posted: 2022-09-01T23:54:43.455000+00:00
Original source
This feature feels like it should be a piece of software, like importing the data, and not an integral part of AC.