[DiscordArchive] Nvm I did find it, it's ID 62391, but it's a summon spell that summons the NPC one. Do you think inc
[DiscordArchive] Nvm I did find it, it's ID 62391, but it's a summon spell that summons the NPC one. Do you think inc
Archived author: Fallnight • Posted: 2022-08-28T14:52:17.132000+00:00
Original source
Nvm I did find it, it's ID 62391, but it's a summon spell that summons the NPC one. Do you think increasing the time cast instead of letting it be instant would make it work ?
Archived author: Fallnight • Posted: 2022-08-28T14:52:45.510000+00:00
Original source
Like for example making it a 1 minute cast time so the fight become more a DPS race
Archived author: brimstone • Posted: 2022-08-28T14:52:45.570000+00:00
Original source
Try removing the effect entirely or have it do something else
Archived author: Fallnight • Posted: 2022-08-28T14:53:06.347000+00:00
Original source
I could technically just remove it you're right !
Archived author: brimstone • Posted: 2022-08-28T15:00:40.961000+00:00
Original source
Can someome help me figure out why a spell is causing my server to crash? I made a copy of Cataclysm's Raging Blow, but I wanted a different scaling (100% vs 200%) depending on if you're using TG or 1h weapons. The base spell used triggers two different spells, one is the 2h main hand version (which deals 100% damage then triggers the 2h offhand version) and then other one is the 1h main hand version which does the same but with it's 1h counterpart. Casting the spell with two 2h weapons works just fine but the 1h version crashes the server with a blank crash log. The spells are set up identically, the only difference is which items are checked in the Equipped item Subclass section.
Archived author: Fallnight • Posted: 2022-08-28T16:08:11.662000+00:00
Original source
Alright guys for those who want to make Thorim soloable in Ulduar do not modify the Summon Lightning Orb. It's useless and even if you delete it it will still make spawn the Lightning Orb. Instead just directly delete the Lightning Orb npc from the database in Creature_template. ID 33138. You will now be able to clear Thorim without getting NUKE in Solo. You're welcome
Archived author: 郑佩茹 • Posted: 2022-08-28T17:21:07.294000+00:00
Original source
Yes, I think I am missing a scripting here. I will remember to fix it soon! Thank you Bench for the fix the gong type PR! ^_^
Archived author: 郑佩茹 • Posted: 2022-08-28T17:23:38.914000+00:00
Original source
I was before hope that CC progression would implement this should I could re-use, but it is seem that I should myself create it. I will update the module soon. You maybe will need GM command to open the door in the mean times.
Archived author: Fallnight • Posted: 2022-08-28T17:35:39.479000+00:00
Original source
Guys how would you make Yogg-Saron soloable ?
Archived author: Fallnight • Posted: 2022-08-28T17:36:21.218000+00:00
Original source
The Death Ray seems bug and instead of going around, they're all just laying on the floor and it doesn't matter where you are you're still being hit by it and losing Sanity