[DiscordArchive] Did I miss a step for making this multi threaded? Or is it because there is only one player on and i
[DiscordArchive] Did I miss a step for making this multi threaded? Or is it because there is only one player on and i
Archived author: XSNomad • Posted: 2022-08-26T00:06:32.287000+00:00
Original source
Did I miss a step for making this multi threaded? Or is it because there is only one player on and it "spawns" threads for different player zones?
Archived author: XSNomad • Posted: 2022-08-26T00:07:21.411000+00:00
Original source
Just worried because the server is running 89% I have no idea how they ran 1000s of people
Archived author: Anchy • Posted: 2022-08-26T00:08:35.712000+00:00
Original source
does a crash log get generated
Archived author: Dav#1067 • Posted: 2022-08-26T00:08:59.694000+00:00
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No least not in the bin folder
Archived author: Anchy • Posted: 2022-08-26T00:10:23.204000+00:00
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what happens when you build with RelWithDebInfo
Archived author: Anchy • Posted: 2022-08-26T00:10:50.811000+00:00
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also you can still attach a debugger to release build
Archived author: Dav#1067 • Posted: 2022-08-26T00:11:37.722000+00:00
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Ill let yaeh now I think I remember it doing the crash no error thing. Starting over again with a new build dir
Archived author: Anchy • Posted: 2022-08-26T00:16:30.986000+00:00
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when passing a pointer to an object to c# should I be using the IntPtr struct
Archived author: Anchy • Posted: 2022-08-26T00:17:11.739000+00:00
Original source
I just want to hold the pointer not access it
Archived author: Dav#1067 • Posted: 2022-08-26T00:17:22.275000+00:00
Original source
Been what I've been doing. Keeping them as generic as possible on the C++ side