[DiscordArchive] Did I miss a step for making this multi threaded? Or is it because there is only one player on and i
[DiscordArchive] Did I miss a step for making this multi threaded? Or is it because there is only one player on and i
Archived author: Anchy • Posted: 2022-08-26T00:52:02.457000+00:00
Original source
it wasn't giving me any squigglies for not existing in the IDE so I thought I was going crazy
Archived author: Anchy • Posted: 2022-08-26T00:52:16.951000+00:00
Original source
what a stupid mistake
Archived author: Dav#1067 • Posted: 2022-08-26T00:52:22.850000+00:00
Original source
Most are
Archived author: Dav#1067 • Posted: 2022-08-26T00:52:38.250000+00:00
Original source
course I didnt see it ether
Archived author: Anchy • Posted: 2022-08-26T00:52:47.259000+00:00
Original source
nice
Archived author: Anchy • Posted: 2022-08-26T00:52:56.730000+00:00
Original source
```cpp
void app()
{
MonoHelper monoHelper;
int result1 = monoHelper.CallMethod<int>("TestLibCLR.TestClass:TestFunc()", false);
int result2 = monoHelper.CallMethod<int>("TestLibCLR.TestClass:TestFuncS()", true);
std::cout << "Result1: " << result1 << ", Result2: " << result2 << std::endl;
}```
Archived author: Anchy • Posted: 2022-08-26T00:52:59.251000+00:00
Original source
i can do this now
Archived author: Anchy • Posted: 2022-08-26T00:53:24.646000+00:00
Original source
it unboxes the return type for me and everything
Archived author: Dav#1067 • Posted: 2022-08-26T00:54:06.551000+00:00
Original source
Nice
Archived author: Anchy • Posted: 2022-08-26T00:54:49.666000+00:00
Original source
apparently there is a speedier way to do function calls called Thunks