[DiscordArchive] Does anyone have a rough order of magnitude number of players a server w/ 4 cores (7700T) and 24G me
[DiscordArchive] Does anyone have a rough order of magnitude number of players a server w/ 4 cores (7700T) and 24G me
Archived author: ochbad • Posted: 2022-04-04T12:48:09.754000+00:00
Original source
Does anyone have a rough order of magnitude number of players a server w/ 4 cores (7700T) and 24G memory (DB running on different server, about half the size) would support? A I looking at 10? 100?
Archived author: ochbad • Posted: 2022-04-04T12:48:22.243000+00:00
Original source
(or if there are docs on server sizing, I'll gladly go rtfm)
Archived author: M'Dic • Posted: 2022-04-04T13:38:16.184000+00:00
Original source
<https://github.com/azerothcore/azerothcore-wotlk/pull/11117>
Archived author: M'Dic • Posted: 2022-04-04T13:39:19.115000+00:00
Original source
Apparrently there was conf changes that accompanied it for core npcs. Im attempting to discuss it internally right now.
Archived author: 007KENNYY • Posted: 2022-04-04T13:39:28.419000+00:00
Original source
im having some issues with friends trying to connect to me
Archived author: 007KENNYY • Posted: 2022-04-04T13:40:03.168000+00:00
Original source
they keep getting "unable to connect"
Archived author: Honey • Posted: 2022-04-04T13:41:28.562000+00:00
Original source
Check the "Networking" section in the wiki. Most likely sources are the realmlist table and closed ports in your router.
Archived author: 007KENNYY • Posted: 2022-04-04T13:42:21.391000+00:00
Original source
i followed that, i opened up the ports and changed the address in the realmlist section of acore_auth
Archived author: Bogir • Posted: 2022-04-04T13:44:23.939000+00:00
Original source
creature.customID is temp fix.
Better to fix those creatures in modules by adding `creature->SetFlag(NPC_FLAGS, NPC_FLAG_GOSSIP);`
Archived author: M'Dic • Posted: 2022-04-04T13:45:12.331000+00:00
Original source
the ids are not custom npcs