[DiscordArchive] <@169121237539356673> Do you know if it's possible to the the equivalent of `.reload creature_templa
[DiscordArchive] <@169121237539356673> Do you know if it's possible to the the equivalent of `.reload creature_templa
Archived author: functorism • Posted: 2024-01-06T21:11:33.405000+00:00
Original source
<@169121237539356673> Do you know if it's possible to the the equivalent of `.reload creature_template n` from Eluna?
Archived author: functorism • Posted: 2024-01-06T21:13:26.004000+00:00
Original source
Sorry, it was RunCommand
Archived author: functorism • Posted: 2024-01-06T21:14:03.420000+00:00
Original source
But it's not possible to add new templates without restarting the server
Archived author: Foe • Posted: 2024-01-06T21:14:29.694000+00:00
Original source
Yeah it's dumb, relatively easy fix
Archived author: Foe • Posted: 2024-01-06T21:14:34.515000+00:00
Original source
Core side, that is
Archived author: functorism • Posted: 2024-01-06T21:14:47.738000+00:00
Original source
So now way around it without patching core?
Archived author: functorism • Posted: 2024-01-06T21:15:21.189000+00:00
Original source
Or writing a moduel in C++. I guess you'd mutate the sCreatureStorage to update it?
Archived author: functorism • Posted: 2024-01-06T21:16:52.097000+00:00
Original source
That a creature with a changed name in the db still appears with the old name in the game, is that a cache thing on the client?
Archived author: functorism • Posted: 2024-01-06T21:18:25.367000+00:00
Original source
Confirmed it was becuase of client cache, yeah
Archived author: Foe • Posted: 2024-01-06T21:45:20.429000+00:00
Original source
Correct