Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] <@169121237539356673> Do you know if it's possible to the the equivalent of `.reload creature_templa

[DiscordArchive] <@169121237539356673> Do you know if it's possible to the the equivalent of `.reload creature_templa

[DiscordArchive] <@169121237539356673> Do you know if it's possible to the the equivalent of `.reload creature_templa

rektbyfaith
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01-06-2024, 09:11 PM
#1
Archived author: functorism • Posted: 2024-01-06T21:11:33.405000+00:00
Original source

<@169121237539356673> Do you know if it's possible to the the equivalent of `.reload creature_template n` from Eluna?
rektbyfaith
01-06-2024, 09:11 PM #1

Archived author: functorism • Posted: 2024-01-06T21:11:33.405000+00:00
Original source

<@169121237539356673> Do you know if it's possible to the the equivalent of `.reload creature_template n` from Eluna?

rektbyfaith
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01-06-2024, 09:13 PM
#2
Archived author: functorism • Posted: 2024-01-06T21:13:26.004000+00:00
Original source

Sorry, it was RunCommand
rektbyfaith
01-06-2024, 09:13 PM #2

Archived author: functorism • Posted: 2024-01-06T21:13:26.004000+00:00
Original source

Sorry, it was RunCommand

rektbyfaith
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01-06-2024, 09:14 PM
#3
Archived author: functorism • Posted: 2024-01-06T21:14:03.420000+00:00
Original source

But it's not possible to add new templates without restarting the server
rektbyfaith
01-06-2024, 09:14 PM #3

Archived author: functorism • Posted: 2024-01-06T21:14:03.420000+00:00
Original source

But it's not possible to add new templates without restarting the server

rektbyfaith
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01-06-2024, 09:14 PM
#4
Archived author: Foe • Posted: 2024-01-06T21:14:29.694000+00:00
Original source

Yeah it's dumb, relatively easy fix
rektbyfaith
01-06-2024, 09:14 PM #4

Archived author: Foe • Posted: 2024-01-06T21:14:29.694000+00:00
Original source

Yeah it's dumb, relatively easy fix

rektbyfaith
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01-06-2024, 09:14 PM
#5
Archived author: Foe • Posted: 2024-01-06T21:14:34.515000+00:00
Original source

Core side, that is
rektbyfaith
01-06-2024, 09:14 PM #5

Archived author: Foe • Posted: 2024-01-06T21:14:34.515000+00:00
Original source

Core side, that is

rektbyfaith
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01-06-2024, 09:14 PM
#6
Archived author: functorism • Posted: 2024-01-06T21:14:47.738000+00:00
Original source

So now way around it without patching core?
rektbyfaith
01-06-2024, 09:14 PM #6

Archived author: functorism • Posted: 2024-01-06T21:14:47.738000+00:00
Original source

So now way around it without patching core?

rektbyfaith
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01-06-2024, 09:15 PM
#7
Archived author: functorism • Posted: 2024-01-06T21:15:21.189000+00:00
Original source

Or writing a moduel in C++. I guess you'd mutate the sCreatureStorage to update it?
rektbyfaith
01-06-2024, 09:15 PM #7

Archived author: functorism • Posted: 2024-01-06T21:15:21.189000+00:00
Original source

Or writing a moduel in C++. I guess you'd mutate the sCreatureStorage to update it?

rektbyfaith
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01-06-2024, 09:16 PM
#8
Archived author: functorism • Posted: 2024-01-06T21:16:52.097000+00:00
Original source

That a creature with a changed name in the db still appears with the old name in the game, is that a cache thing on the client?
rektbyfaith
01-06-2024, 09:16 PM #8

Archived author: functorism • Posted: 2024-01-06T21:16:52.097000+00:00
Original source

That a creature with a changed name in the db still appears with the old name in the game, is that a cache thing on the client?

rektbyfaith
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01-06-2024, 09:18 PM
#9
Archived author: functorism • Posted: 2024-01-06T21:18:25.367000+00:00
Original source

Confirmed it was becuase of client cache, yeah
rektbyfaith
01-06-2024, 09:18 PM #9

Archived author: functorism • Posted: 2024-01-06T21:18:25.367000+00:00
Original source

Confirmed it was becuase of client cache, yeah

rektbyfaith
Administrator
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01-06-2024, 09:45 PM
#10
Archived author: Foe • Posted: 2024-01-06T21:45:20.429000+00:00
Original source

Correct
rektbyfaith
01-06-2024, 09:45 PM #10

Archived author: Foe • Posted: 2024-01-06T21:45:20.429000+00:00
Original source

Correct

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