Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Thanks! that would be awesome, probably a good one to practice all this on. Will it work for AC thou

[DiscordArchive] Thanks! that would be awesome, probably a good one to practice all this on. Will it work for AC thou

[DiscordArchive] Thanks! that would be awesome, probably a good one to practice all this on. Will it work for AC thou

rektbyfaith
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08-16-2023, 11:16 PM
#1
Archived author: Visk • Posted: 2023-08-16T23:16:35.289000+00:00
Original source

Thanks! that would be awesome, probably a good one to practice all this on. Will it work for AC though as you've built it for vmangos?
rektbyfaith
08-16-2023, 11:16 PM #1

Archived author: Visk • Posted: 2023-08-16T23:16:35.289000+00:00
Original source

Thanks! that would be awesome, probably a good one to practice all this on. Will it work for AC though as you've built it for vmangos?

rektbyfaith
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08-16-2023, 11:20 PM
#2
Archived author: Vale the Violet Mote • Posted: 2023-08-16T23:20:08.956000+00:00
Original source

there may be a couple things you gotta adjust.. vmangos doesn't have phases, for example
rektbyfaith
08-16-2023, 11:20 PM #2

Archived author: Vale the Violet Mote • Posted: 2023-08-16T23:20:08.956000+00:00
Original source

there may be a couple things you gotta adjust.. vmangos doesn't have phases, for example

rektbyfaith
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08-16-2023, 11:20 PM
#3
Archived author: Visk • Posted: 2023-08-16T23:20:40.579000+00:00
Original source

Sounds like I'm about to go on a learning journey! ha
rektbyfaith
08-16-2023, 11:20 PM #3

Archived author: Visk • Posted: 2023-08-16T23:20:40.579000+00:00
Original source

Sounds like I'm about to go on a learning journey! ha

rektbyfaith
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08-16-2023, 11:21 PM
#4
Archived author: Vale the Violet Mote • Posted: 2023-08-16T23:21:54.410000+00:00
Original source

and I added a custom event in vmangos to handle environmental deaths as I couldn't get them to trigger with player event 6... you'll want to test to see if event 6 triggers upon an environmental death in AC. I've been told that this is the case so I wouldn't be too worried
rektbyfaith
08-16-2023, 11:21 PM #4

Archived author: Vale the Violet Mote • Posted: 2023-08-16T23:21:54.410000+00:00
Original source

and I added a custom event in vmangos to handle environmental deaths as I couldn't get them to trigger with player event 6... you'll want to test to see if event 6 triggers upon an environmental death in AC. I've been told that this is the case so I wouldn't be too worried

rektbyfaith
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08-16-2023, 11:22 PM
#5
Archived author: Vale the Violet Mote • Posted: 2023-08-16T23:22:23.332000+00:00
Original source

you'll probably just need to write in some custom logic to determine if an event 6 death is environmental or an actual pvp death
rektbyfaith
08-16-2023, 11:22 PM #5

Archived author: Vale the Violet Mote • Posted: 2023-08-16T23:22:23.332000+00:00
Original source

you'll probably just need to write in some custom logic to determine if an event 6 death is environmental or an actual pvp death

rektbyfaith
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08-16-2023, 11:24 PM
#6
Archived author: Vale the Violet Mote • Posted: 2023-08-16T23:24:00.618000+00:00
Original source

also at present I have not yet figured out how to handle characters after they've died... I have a 'ghost' state I apply to them but it has some notable flaws and may be abused
rektbyfaith
08-16-2023, 11:24 PM #6

Archived author: Vale the Violet Mote • Posted: 2023-08-16T23:24:00.618000+00:00
Original source

also at present I have not yet figured out how to handle characters after they've died... I have a 'ghost' state I apply to them but it has some notable flaws and may be abused

rektbyfaith
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08-16-2023, 11:24 PM
#7
Archived author: Vale the Violet Mote • Posted: 2023-08-16T23:24:36.313000+00:00
Original source

you could probably just make it so that they can't log back in and can't rez, would probably be simpler
rektbyfaith
08-16-2023, 11:24 PM #7

Archived author: Vale the Violet Mote • Posted: 2023-08-16T23:24:36.313000+00:00
Original source

you could probably just make it so that they can't log back in and can't rez, would probably be simpler

rektbyfaith
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08-16-2023, 11:25 PM
#8
Archived author: Vale the Violet Mote • Posted: 2023-08-16T23:25:29.265000+00:00
Original source

let me make a thread for this
rektbyfaith
08-16-2023, 11:25 PM #8

Archived author: Vale the Violet Mote • Posted: 2023-08-16T23:25:29.265000+00:00
Original source

let me make a thread for this

rektbyfaith
Administrator
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08-16-2023, 11:26 PM
#9
Archived author: Vale the Violet Mote • Posted: 2023-08-16T23:26:00.616000+00:00
Original source

Gravestone Script
rektbyfaith
08-16-2023, 11:26 PM #9

Archived author: Vale the Violet Mote • Posted: 2023-08-16T23:26:00.616000+00:00
Original source

Gravestone Script

rektbyfaith
Administrator
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08-16-2023, 11:29 PM
#10
Archived author: Barnes • Posted: 2023-08-16T23:29:33.512000+00:00
Original source

https://www.azerothcore.org/pages/eluna/...Spawn.html

This method should return either a creature or a gameobject, which it does when i verify a print statement. It'll say Creature: (memory address here) or GameObject: (memory address here). How do i go about utilizing the Gameobject returned with this method to then perform GameObjectBig Grinespawn? For the life of me I cannot get it to work. https://www.azerothcore.org/pages/eluna/...spawn.html

For context I want the GameObject that is spawned at the beginning of my event to be deleted when the Boss that is also spawned with the event is killed. Im registering the death of the boss with a RegisterCreatureEvent with the event ID of 4
[Embed: GlobalTongueerformIngameSpawn - Eluna]
API documentation for the GlobalTongueerformIngameSpawn method in the Eluna engine.
https://www.azerothcore.org/pages/eluna/...Spawn.html

[Embed: GameObjectBig Grinespawn - Eluna]
API documentation for the GameObjectBig Grinespawn method in the Eluna engine.
https://www.azerothcore.org/pages/eluna/...spawn.html
rektbyfaith
08-16-2023, 11:29 PM #10

Archived author: Barnes • Posted: 2023-08-16T23:29:33.512000+00:00
Original source

https://www.azerothcore.org/pages/eluna/...Spawn.html

This method should return either a creature or a gameobject, which it does when i verify a print statement. It'll say Creature: (memory address here) or GameObject: (memory address here). How do i go about utilizing the Gameobject returned with this method to then perform GameObjectBig Grinespawn? For the life of me I cannot get it to work. https://www.azerothcore.org/pages/eluna/...spawn.html

For context I want the GameObject that is spawned at the beginning of my event to be deleted when the Boss that is also spawned with the event is killed. Im registering the death of the boss with a RegisterCreatureEvent with the event ID of 4
[Embed: GlobalTongueerformIngameSpawn - Eluna]
API documentation for the GlobalTongueerformIngameSpawn method in the Eluna engine.
https://www.azerothcore.org/pages/eluna/...Spawn.html

[Embed: GameObjectBig Grinespawn - Eluna]
API documentation for the GameObjectBig Grinespawn method in the Eluna engine.
https://www.azerothcore.org/pages/eluna/...spawn.html

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