[DiscordArchive] Thanks! that would be awesome, probably a good one to practice all this on. Will it work for AC thou
[DiscordArchive] Thanks! that would be awesome, probably a good one to practice all this on. Will it work for AC thou
Archived author: Visk • Posted: 2023-08-16T23:16:35.289000+00:00
Original source
Thanks! that would be awesome, probably a good one to practice all this on. Will it work for AC though as you've built it for vmangos?
Archived author: Vale the Violet Mote • Posted: 2023-08-16T23:20:08.956000+00:00
Original source
there may be a couple things you gotta adjust.. vmangos doesn't have phases, for example
Archived author: Visk • Posted: 2023-08-16T23:20:40.579000+00:00
Original source
Sounds like I'm about to go on a learning journey! ha
Archived author: Vale the Violet Mote • Posted: 2023-08-16T23:21:54.410000+00:00
Original source
and I added a custom event in vmangos to handle environmental deaths as I couldn't get them to trigger with player event 6... you'll want to test to see if event 6 triggers upon an environmental death in AC. I've been told that this is the case so I wouldn't be too worried
Archived author: Vale the Violet Mote • Posted: 2023-08-16T23:22:23.332000+00:00
Original source
you'll probably just need to write in some custom logic to determine if an event 6 death is environmental or an actual pvp death
Archived author: Vale the Violet Mote • Posted: 2023-08-16T23:24:00.618000+00:00
Original source
also at present I have not yet figured out how to handle characters after they've died... I have a 'ghost' state I apply to them but it has some notable flaws and may be abused
Archived author: Vale the Violet Mote • Posted: 2023-08-16T23:24:36.313000+00:00
Original source
you could probably just make it so that they can't log back in and can't rez, would probably be simpler
Archived author: Vale the Violet Mote • Posted: 2023-08-16T23:25:29.265000+00:00
Original source
let me make a thread for this
Archived author: Vale the Violet Mote • Posted: 2023-08-16T23:26:00.616000+00:00
Original source
Gravestone Script
espawn? For the life of me I cannot get it to work. https://www.azerothcore.org/pages/eluna/...spawn.html
erformIngameSpawn - Eluna]
erformIngameSpawn method in the Eluna engine.
espawn - Eluna]
espawn method in the Eluna engine.Archived author: Barnes • Posted: 2023-08-16T23:29:33.512000+00:00
Original source
https://www.azerothcore.org/pages/eluna/...Spawn.html
This method should return either a creature or a gameobject, which it does when i verify a print statement. It'll say Creature: (memory address here) or GameObject: (memory address here). How do i go about utilizing the Gameobject returned with this method to then perform GameObject
espawn? For the life of me I cannot get it to work. https://www.azerothcore.org/pages/eluna/...spawn.html
For context I want the GameObject that is spawned at the beginning of my event to be deleted when the Boss that is also spawned with the event is killed. Im registering the death of the boss with a RegisterCreatureEvent with the event ID of 4
[Embed: Global
erformIngameSpawn - Eluna]
API documentation for the Global
erformIngameSpawn method in the Eluna engine.
https://www.azerothcore.org/pages/eluna/...Spawn.html
[Embed: GameObject
espawn - Eluna]
API documentation for the GameObject
espawn method in the Eluna engine.
https://www.azerothcore.org/pages/eluna/...spawn.html