Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Just put check in for specific ids and spawn the dummy?

[DiscordArchive] Just put check in for specific ids and spawn the dummy?

[DiscordArchive] Just put check in for specific ids and spawn the dummy?

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rektbyfaith
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05-30-2022, 07:46 PM
#11
Archived author: Foe • Posted: 2022-05-30T19:46:34.803000+00:00
Original source

but you could run that loop on repeat forever really, no need to register or de-register anything
rektbyfaith
05-30-2022, 07:46 PM #11

Archived author: Foe • Posted: 2022-05-30T19:46:34.803000+00:00
Original source

but you could run that loop on repeat forever really, no need to register or de-register anything

rektbyfaith
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05-30-2022, 07:48 PM
#12
Archived author: Foe • Posted: 2022-05-30T19:48:03.767000+00:00
Original source

would also need a case for resetting the timers in case of a wipe etc ‍♂️ but it's better to approach it this way imo than having to deal with registering and de-registering a ton of stuff
rektbyfaith
05-30-2022, 07:48 PM #12

Archived author: Foe • Posted: 2022-05-30T19:48:03.767000+00:00
Original source

would also need a case for resetting the timers in case of a wipe etc ‍♂️ but it's better to approach it this way imo than having to deal with registering and de-registering a ton of stuff

rektbyfaith
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05-30-2022, 07:48 PM
#13
Archived author: Honey • Posted: 2022-05-30T19:48:48.448000+00:00
Original source

hmm wow that's neat. Now my only problem is how to fetch the boss objects efficiently
rektbyfaith
05-30-2022, 07:48 PM #13

Archived author: Honey • Posted: 2022-05-30T19:48:48.448000+00:00
Original source

hmm wow that's neat. Now my only problem is how to fetch the boss objects efficiently

rektbyfaith
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05-30-2022, 07:49 PM
#14
Archived author: Honey • Posted: 2022-05-30T19:49:05.686000+00:00
Original source

I guess i still needthe dummies for it
rektbyfaith
05-30-2022, 07:49 PM #14

Archived author: Honey • Posted: 2022-05-30T19:49:05.686000+00:00
Original source

I guess i still needthe dummies for it

rektbyfaith
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05-30-2022, 07:49 PM
#15
Archived author: Foe • Posted: 2022-05-30T19:49:36.332000+00:00
Original source

a single dummy could handle it as long as the units on the map are loaded and kept loaded
rektbyfaith
05-30-2022, 07:49 PM #15

Archived author: Foe • Posted: 2022-05-30T19:49:36.332000+00:00
Original source

a single dummy could handle it as long as the units on the map are loaded and kept loaded

rektbyfaith
Administrator
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05-30-2022, 07:50 PM
#16
Archived author: Honey • Posted: 2022-05-30T19:50:01.155000+00:00
Original source

i'll poke our cpp devs about that, cheers
rektbyfaith
05-30-2022, 07:50 PM #16

Archived author: Honey • Posted: 2022-05-30T19:50:01.155000+00:00
Original source

i'll poke our cpp devs about that, cheers

rektbyfaith
Administrator
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05-30-2022, 07:50 PM
#17
Archived author: Foe • Posted: 2022-05-30T19:50:16.839000+00:00
Original source

or well
rektbyfaith
05-30-2022, 07:50 PM #17

Archived author: Foe • Posted: 2022-05-30T19:50:16.839000+00:00
Original source

or well

rektbyfaith
Administrator
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05-30-2022, 07:50 PM
#18
Archived author: Foe • Posted: 2022-05-30T19:50:20.354000+00:00
Original source

you dont even need a dummy
rektbyfaith
05-30-2022, 07:50 PM #18

Archived author: Foe • Posted: 2022-05-30T19:50:20.354000+00:00
Original source

you dont even need a dummy

rektbyfaith
Administrator
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05-30-2022, 07:50 PM
#19
Archived author: Foe • Posted: 2022-05-30T19:50:22.664000+00:00
Original source

just do a map event
rektbyfaith
05-30-2022, 07:50 PM #19

Archived author: Foe • Posted: 2022-05-30T19:50:22.664000+00:00
Original source

just do a map event

rektbyfaith
Administrator
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05-30-2022, 07:51 PM
#20
Archived author: Honey • Posted: 2022-05-30T19:51:29.080000+00:00
Original source

you mean
`INSTANCE_EVENT_ON_CREATURE_CREATE = 5, // (event, instance_data, map, creature)` to fetch the guid
rektbyfaith
05-30-2022, 07:51 PM #20

Archived author: Honey • Posted: 2022-05-30T19:51:29.080000+00:00
Original source

you mean
`INSTANCE_EVENT_ON_CREATURE_CREATE = 5, // (event, instance_data, map, creature)` to fetch the guid

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