[DiscordArchive] Just put check in for specific ids and spawn the dummy?
[DiscordArchive] Just put check in for specific ids and spawn the dummy?
Archived author: Foe • Posted: 2022-05-30T19:46:34.803000+00:00
Original source
but you could run that loop on repeat forever really, no need to register or de-register anything
Archived author: Foe • Posted: 2022-05-30T19:48:03.767000+00:00
Original source
would also need a case for resetting the timers in case of a wipe etc ♂️ but it's better to approach it this way imo than having to deal with registering and de-registering a ton of stuff
Archived author: Honey • Posted: 2022-05-30T19:48:48.448000+00:00
Original source
hmm wow that's neat. Now my only problem is how to fetch the boss objects efficiently
Archived author: Honey • Posted: 2022-05-30T19:49:05.686000+00:00
Original source
I guess i still needthe dummies for it
Archived author: Foe • Posted: 2022-05-30T19:49:36.332000+00:00
Original source
a single dummy could handle it as long as the units on the map are loaded and kept loaded
Archived author: Honey • Posted: 2022-05-30T19:50:01.155000+00:00
Original source
i'll poke our cpp devs about that, cheers
Archived author: Foe • Posted: 2022-05-30T19:50:16.839000+00:00
Original source
or well
Archived author: Foe • Posted: 2022-05-30T19:50:20.354000+00:00
Original source
you dont even need a dummy
Archived author: Foe • Posted: 2022-05-30T19:50:22.664000+00:00
Original source
just do a map event
Archived author: Honey • Posted: 2022-05-30T19:51:29.080000+00:00
Original source
you mean
`INSTANCE_EVENT_ON_CREATURE_CREATE = 5, // (event, instance_data, map, creature)` to fetch the guid