[DiscordArchive] What changes?
[DiscordArchive] What changes?
Archived author: Rastrian • Posted: 2022-05-28T21:18:01.996000+00:00
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maybe i can impl one, gonna take a look
Archived author: Honey • Posted: 2022-05-28T21:18:34.190000+00:00
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I've linked an example how to add a Playerevent the other day in <#353919176714354698>
Archived author: Honey • Posted: 2022-05-28T21:19:21.249000+00:00
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https://discord.com/channels/21758927576...2869317722
Archived author: Foe • Posted: 2022-05-28T21:29:16.508000+00:00
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damage and healing taken events are not recommended
Archived author: Foe • Posted: 2022-05-28T21:29:52.958000+00:00
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it's way too resource intensive
Archived author: Foe • Posted: 2022-05-28T21:30:10.242000+00:00
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that's why they don't exist as is
Archived author: Honey • Posted: 2022-05-28T21:34:26.739000+00:00
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time for RegisterUniquePlayerEvent
Archived author: Foe • Posted: 2022-05-28T21:40:31.752000+00:00
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Or just do it with the right tool for the job
Archived author: Foe • Posted: 2022-05-28T21:40:45.156000+00:00
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This is definitely something that should be handled core side
Archived author: Honey • Posted: 2022-05-28T21:51:12.402000+00:00
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I just wonder how a damage done/taken event for players is too much, but events for every packet sent and received exist