Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] SMART_ACTION_MOVE_TO_POS?

[DiscordArchive] SMART_ACTION_MOVE_TO_POS?

[DiscordArchive] SMART_ACTION_MOVE_TO_POS?

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rektbyfaith
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02-27-2025, 02:47 PM
#11
Archived author: Ryan Turner • Posted: 2025-02-27T14:47:18.253000+00:00
Original source

The reason why im using the linked action because they need to happen 1 after the other. I was able to get it to work most realibity
rektbyfaith
02-27-2025, 02:47 PM #11

Archived author: Ryan Turner • Posted: 2025-02-27T14:47:18.253000+00:00
Original source

The reason why im using the linked action because they need to happen 1 after the other. I was able to get it to work most realibity

rektbyfaith
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02-27-2025, 02:54 PM
#12
Archived author: metallinos • Posted: 2025-02-27T14:54:23.570000+00:00
Original source

Yea linking events is smart but the idea is for it to start sinister striking after reaching point 1, right? Not after it starts to move to point 1? Regardless, the issue does lie with combat AI as this issue is present on other mobs as well such as entry 17359
rektbyfaith
02-27-2025, 02:54 PM #12

Archived author: metallinos • Posted: 2025-02-27T14:54:23.570000+00:00
Original source

Yea linking events is smart but the idea is for it to start sinister striking after reaching point 1, right? Not after it starts to move to point 1? Regardless, the issue does lie with combat AI as this issue is present on other mobs as well such as entry 17359

rektbyfaith
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02-27-2025, 02:54 PM
#13
Archived author: metallinos • Posted: 2025-02-27T14:54:38.360000+00:00
Original source

The second they are in swing range of a player they stop moving
rektbyfaith
02-27-2025, 02:54 PM #13

Archived author: metallinos • Posted: 2025-02-27T14:54:38.360000+00:00
Original source

The second they are in swing range of a player they stop moving

rektbyfaith
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02-27-2025, 02:58 PM
#14
Archived author: Ryan Turner • Posted: 2025-02-27T14:58:18.248000+00:00
Original source

I've removed sinistir strike for now, i need to figure out how get the protector in range going first
rektbyfaith
02-27-2025, 02:58 PM #14

Archived author: Ryan Turner • Posted: 2025-02-27T14:58:18.248000+00:00
Original source

I've removed sinistir strike for now, i need to figure out how get the protector in range going first

rektbyfaith
Administrator
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02-27-2025, 02:59 PM
#15
Archived author: metallinos • Posted: 2025-02-27T14:59:24.001000+00:00
Original source

I tried that as well, including disabling auto attacks, but it still aborts the movement as soon as the player is an inch closer than aggro range
rektbyfaith
02-27-2025, 02:59 PM #15

Archived author: metallinos • Posted: 2025-02-27T14:59:24.001000+00:00
Original source

I tried that as well, including disabling auto attacks, but it still aborts the movement as soon as the player is an inch closer than aggro range

rektbyfaith
Administrator
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02-27-2025, 03:28 PM
#16
Archived author: metallinos • Posted: 2025-02-27T15:28:51.442000+00:00
Original source

Even with auto attacks (and all other attack-related flags we can set through SAI) disabled, it re-routes from the point pathing to hugging me, as long as the NPC at any point is within swing distance. My best guess is that the combat AI breaks pathing
World_of_Warcraft_2025-02-27_16-27-20.mp4
rektbyfaith
02-27-2025, 03:28 PM #16

Archived author: metallinos • Posted: 2025-02-27T15:28:51.442000+00:00
Original source

Even with auto attacks (and all other attack-related flags we can set through SAI) disabled, it re-routes from the point pathing to hugging me, as long as the NPC at any point is within swing distance. My best guess is that the combat AI breaks pathing
World_of_Warcraft_2025-02-27_16-27-20.mp4

rektbyfaith
Administrator
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02-27-2025, 04:09 PM
#17
Archived author: Ryan Turner • Posted: 2025-02-27T16:09:52.165000+00:00
Original source

I've to go, i've updated the gist with the changes i've made
rektbyfaith
02-27-2025, 04:09 PM #17

Archived author: Ryan Turner • Posted: 2025-02-27T16:09:52.165000+00:00
Original source

I've to go, i've updated the gist with the changes i've made

rektbyfaith
Administrator
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02-27-2025, 04:25 PM
#18
Archived author: metallinos • Posted: 2025-02-27T16:25:27.346000+00:00
Original source

I attempted setting mine to passive on spawn too but left that approach behind since it removed its aggro/pull behavior, which introduced a need for further workarounds...
rektbyfaith
02-27-2025, 04:25 PM #18

Archived author: metallinos • Posted: 2025-02-27T16:25:27.346000+00:00
Original source

I attempted setting mine to passive on spawn too but left that approach behind since it removed its aggro/pull behavior, which introduced a need for further workarounds...

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