[DiscordArchive] SMART_ACTION_MOVE_TO_POS?
[DiscordArchive] SMART_ACTION_MOVE_TO_POS?
Archived author: metallinos • Posted: 2025-02-27T13:54:20.713000+00:00
Original source
SMART_ACTION_MOVE_TO_POS?
Archived author: Ryan Turner • Posted: 2025-02-27T13:58:39.545000+00:00
Original source
Is what i thought but ive to figure out what going on sometimes it works sometiems it doesnt
Archived author: metallinos • Posted: 2025-02-27T13:59:26.247000+00:00
Original source
Hmm, could you share your SAI?
Archived author: Ryan Turner • Posted: 2025-02-27T14:01:32.918000+00:00
Original source
https://gist.github.com/TheSCREWEDSoftwa...5e45ac3cad
I think it has to do with combat / close enough because the unit needs to ignore everything and go for the target
Archived author: metallinos • Posted: 2025-02-27T14:11:17.902000+00:00
Original source
I don't see any immediate pitfalls... Spinning up my local AC to have a look
Archived author: metallinos • Posted: 2025-02-27T14:13:32.859000+00:00
Original source
Aren't we supposed to call these in succession, so we need to reach point 0 before calling event ID 2? The sinister strike seems to be interrupting the movement
Archived author: Ryan Turner • Posted: 2025-02-27T14:15:13.665000+00:00
Original source
Not sure, if if im far enough from their melee range they will move toward the npc, but if im closed to them they will freak out
Archived author: Ryan Turner • Posted: 2025-02-27T14:17:08.348000+00:00
Original source
8mb.video-Sl4-abhPYWSr.mp4
Archived author: metallinos • Posted: 2025-02-27T14:18:52.234000+00:00
Original source
Sounds to me like you want an event ID 34, point 0 (or preferably change the action 69 point ID to 1 then do event 34, point ID 1) set flag to start the sinister strike event if in combat
Archived author: metallinos • Posted: 2025-02-27T14:19:15.728000+00:00
Original source
I'll draw up an example and share it here when I'm done but I'm pretty slow with smart_scripts so odds are you'll beat me to the punch haha