Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] How do I get/set a GUID for a summon creature with SAI? (after summoning the creature)

[DiscordArchive] How do I get/set a GUID for a summon creature with SAI? (after summoning the creature)

[DiscordArchive] How do I get/set a GUID for a summon creature with SAI? (after summoning the creature)

rektbyfaith
Administrator
0
01-02-2025, 11:33 PM
#1
Archived author: Ryan Turner • Posted: 2025-01-02T23:33:22.906000+00:00
Original source

How do I get/set a GUID for a summon creature with SAI? (after summoning the creature)

I need to know what's the GUID so when i want to remove it and/or wanting the creature to follow specific entry or guid.

Also does SAI stop being rendered/calculated the moment it's our of the player/server Visibility Distance?
rektbyfaith
01-02-2025, 11:33 PM #1

Archived author: Ryan Turner • Posted: 2025-01-02T23:33:22.906000+00:00
Original source

How do I get/set a GUID for a summon creature with SAI? (after summoning the creature)

I need to know what's the GUID so when i want to remove it and/or wanting the creature to follow specific entry or guid.

Also does SAI stop being rendered/calculated the moment it's our of the player/server Visibility Distance?

rektbyfaith
Administrator
0
01-03-2025, 12:01 AM
#2
Archived author: Takenbacon • Posted: 2025-01-03T00:01:14.391000+00:00
Original source

I'm not sure about the first question, but as to the 2nd unless it's marked as "active" yes it won't be updated unless a player is nearby
rektbyfaith
01-03-2025, 12:01 AM #2

Archived author: Takenbacon • Posted: 2025-01-03T00:01:14.391000+00:00
Original source

I'm not sure about the first question, but as to the 2nd unless it's marked as "active" yes it won't be updated unless a player is nearby

rektbyfaith
Administrator
0
01-03-2025, 12:02 AM
#3
Archived author: Takenbacon • Posted: 2025-01-03T00:02:13.948000+00:00
Original source

Redoing that whole active object system crap is something I plan on eventually™ doing but that will be quite a bit down the road most likely lol
rektbyfaith
01-03-2025, 12:02 AM #3

Archived author: Takenbacon • Posted: 2025-01-03T00:02:13.948000+00:00
Original source

Redoing that whole active object system crap is something I plan on eventually™ doing but that will be quite a bit down the road most likely lol

rektbyfaith
Administrator
0
01-03-2025, 12:05 AM
#4
Archived author: Ryan Turner • Posted: 2025-01-03T00:05:48.156000+00:00
Original source

The creature on SAI is set as active = 1. As i used the dark portal mages as a reference.

Because i'm reworking the Gizelton Caravan script into SAI.

And i wanted to make the creature be active the moment the area is loaded since to my knowledege the server doesn't unload the areas after so they should continue moving?
rektbyfaith
01-03-2025, 12:05 AM #4

Archived author: Ryan Turner • Posted: 2025-01-03T00:05:48.156000+00:00
Original source

The creature on SAI is set as active = 1. As i used the dark portal mages as a reference.

Because i'm reworking the Gizelton Caravan script into SAI.

And i wanted to make the creature be active the moment the area is loaded since to my knowledege the server doesn't unload the areas after so they should continue moving?

rektbyfaith
Administrator
0
01-03-2025, 12:35 AM
#5
Archived author: Takenbacon • Posted: 2025-01-03T00:35:15.804000+00:00
Original source

Correct. I noticed the grid unloading code appears to have been removed
rektbyfaith
01-03-2025, 12:35 AM #5

Archived author: Takenbacon • Posted: 2025-01-03T00:35:15.804000+00:00
Original source

Correct. I noticed the grid unloading code appears to have been removed

rektbyfaith
Administrator
0
01-03-2025, 12:36 AM
#6
Archived author: Takenbacon • Posted: 2025-01-03T00:36:21.240000+00:00
Original source

Once the grid is loaded it should remain "active"
rektbyfaith
01-03-2025, 12:36 AM #6

Archived author: Takenbacon • Posted: 2025-01-03T00:36:21.240000+00:00
Original source

Once the grid is loaded it should remain "active"

rektbyfaith
Administrator
0
01-03-2025, 12:40 AM
#7
Archived author: Takenbacon • Posted: 2025-01-03T00:40:23.127000+00:00
Original source

That whole system is problematic though as it's a tad bit too easily abused and can lead to pretty bad performance issues if slapped on everything
rektbyfaith
01-03-2025, 12:40 AM #7

Archived author: Takenbacon • Posted: 2025-01-03T00:40:23.127000+00:00
Original source

That whole system is problematic though as it's a tad bit too easily abused and can lead to pretty bad performance issues if slapped on everything

rektbyfaith
Administrator
0
01-03-2025, 12:40 AM
#8
Archived author: Takenbacon • Posted: 2025-01-03T00:40:30.681000+00:00
Original source

Hence the need to redo it at some point
rektbyfaith
01-03-2025, 12:40 AM #8

Archived author: Takenbacon • Posted: 2025-01-03T00:40:30.681000+00:00
Original source

Hence the need to redo it at some point

rektbyfaith
Administrator
0
01-03-2025, 12:40 AM
#9
Archived author: Takenbacon • Posted: 2025-01-03T00:40:40.851000+00:00
Original source

Eventually™!
rektbyfaith
01-03-2025, 12:40 AM #9

Archived author: Takenbacon • Posted: 2025-01-03T00:40:40.851000+00:00
Original source

Eventually™!

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