[DiscordArchive] does anyone know how to add a 30% health/damage aura affecting all enemies inside a dungeon ?
[DiscordArchive] does anyone know how to add a 30% health/damage aura affecting all enemies inside a dungeon ?
![[Image: unknown.png?ex=690bf33b&is=690aa1bb&hm=d...d3490fefa&]](https://cdn.discordapp.com/attachments/689803159086170250/997850268421062777/unknown.png?ex=690bf33b&is=690aa1bb&hm=d4aa07e059890d22cadecc90fa31021c41e3975917bbd74fec3b59ed3490fefa&)
Archived author: Revision • Posted: 2022-07-16T13:00:43.356000+00:00
Original source
![[Image: unknown.png?ex=690bf33b&is=690aa1bb&hm=d...d3490fefa&]](https://cdn.discordapp.com/attachments/689803159086170250/997850268421062777/unknown.png?ex=690bf33b&is=690aa1bb&hm=d4aa07e059890d22cadecc90fa31021c41e3975917bbd74fec3b59ed3490fefa&)
Archived author: vibe • Posted: 2022-07-16T13:34:59.670000+00:00
Original source
this seems a good idea
Archived author: vibe • Posted: 2022-07-16T13:35:22.987000+00:00
Original source
basically would just need to find all creatures in that map and alter them
Archived author: vibe • Posted: 2022-07-16T13:35:54.892000+00:00
Original source
would that modifier alter the skill damage
Archived author: Revision • Posted: 2022-07-16T13:36:03.866000+00:00
Original source
You can select the entries from `creature` that are spawned on the naxxramas map and grab the id1 that way
Archived author: Revision • Posted: 2022-07-16T13:36:20.361000+00:00
Original source
I honestly don't know, I can sadly imagine it wouldn't - but I could be wrong.
Archived author: Revision • Posted: 2022-07-16T13:36:38.546000+00:00
Original source
I'm thinking skill damage is bound to the spell and overwriting the spells would need a C++ module
Archived author: vibe • Posted: 2022-07-16T13:36:53.998000+00:00
Original source
thats what i thought aswell
Archived author: Revision • Posted: 2022-07-16T13:38:36.882000+00:00
Original source
At least it wouldn't require dbc edits but it's some work
Archived author: Revision • Posted: 2022-07-16T13:40:46.468000+00:00
Original source
I guess you could use the spell_dbc table to import the spells and modify their damage.