Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] does anyone know how to add a 30% health/damage aura affecting all enemies inside a dungeon ?

[DiscordArchive] does anyone know how to add a 30% health/damage aura affecting all enemies inside a dungeon ?

[DiscordArchive] does anyone know how to add a 30% health/damage aura affecting all enemies inside a dungeon ?

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rektbyfaith
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07-16-2022, 01:00 PM
#11
Archived author: Revision • Posted: 2022-07-16T13:00:43.356000+00:00
Original source


[Image: unknown.png?ex=690bf33b&is=690aa1bb&hm=d...d3490fefa&]
rektbyfaith
07-16-2022, 01:00 PM #11

Archived author: Revision • Posted: 2022-07-16T13:00:43.356000+00:00
Original source


[Image: unknown.png?ex=690bf33b&is=690aa1bb&hm=d...d3490fefa&]

rektbyfaith
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07-16-2022, 01:34 PM
#12
Archived author: vibe • Posted: 2022-07-16T13:34:59.670000+00:00
Original source

this seems a good idea
rektbyfaith
07-16-2022, 01:34 PM #12

Archived author: vibe • Posted: 2022-07-16T13:34:59.670000+00:00
Original source

this seems a good idea

rektbyfaith
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07-16-2022, 01:35 PM
#13
Archived author: vibe • Posted: 2022-07-16T13:35:22.987000+00:00
Original source

basically would just need to find all creatures in that map and alter them
rektbyfaith
07-16-2022, 01:35 PM #13

Archived author: vibe • Posted: 2022-07-16T13:35:22.987000+00:00
Original source

basically would just need to find all creatures in that map and alter them

rektbyfaith
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07-16-2022, 01:35 PM
#14
Archived author: vibe • Posted: 2022-07-16T13:35:54.892000+00:00
Original source

would that modifier alter the skill damage
rektbyfaith
07-16-2022, 01:35 PM #14

Archived author: vibe • Posted: 2022-07-16T13:35:54.892000+00:00
Original source

would that modifier alter the skill damage

rektbyfaith
Administrator
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07-16-2022, 01:36 PM
#15
Archived author: Revision • Posted: 2022-07-16T13:36:03.866000+00:00
Original source

You can select the entries from `creature` that are spawned on the naxxramas map and grab the id1 that way
rektbyfaith
07-16-2022, 01:36 PM #15

Archived author: Revision • Posted: 2022-07-16T13:36:03.866000+00:00
Original source

You can select the entries from `creature` that are spawned on the naxxramas map and grab the id1 that way

rektbyfaith
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07-16-2022, 01:36 PM
#16
Archived author: Revision • Posted: 2022-07-16T13:36:20.361000+00:00
Original source

I honestly don't know, I can sadly imagine it wouldn't - but I could be wrong.
rektbyfaith
07-16-2022, 01:36 PM #16

Archived author: Revision • Posted: 2022-07-16T13:36:20.361000+00:00
Original source

I honestly don't know, I can sadly imagine it wouldn't - but I could be wrong.

rektbyfaith
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07-16-2022, 01:36 PM
#17
Archived author: Revision • Posted: 2022-07-16T13:36:38.546000+00:00
Original source

I'm thinking skill damage is bound to the spell and overwriting the spells would need a C++ module
rektbyfaith
07-16-2022, 01:36 PM #17

Archived author: Revision • Posted: 2022-07-16T13:36:38.546000+00:00
Original source

I'm thinking skill damage is bound to the spell and overwriting the spells would need a C++ module

rektbyfaith
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07-16-2022, 01:36 PM
#18
Archived author: vibe • Posted: 2022-07-16T13:36:53.998000+00:00
Original source

thats what i thought aswell
rektbyfaith
07-16-2022, 01:36 PM #18

Archived author: vibe • Posted: 2022-07-16T13:36:53.998000+00:00
Original source

thats what i thought aswell

rektbyfaith
Administrator
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07-16-2022, 01:38 PM
#19
Archived author: Revision • Posted: 2022-07-16T13:38:36.882000+00:00
Original source

At least it wouldn't require dbc edits but it's some work
rektbyfaith
07-16-2022, 01:38 PM #19

Archived author: Revision • Posted: 2022-07-16T13:38:36.882000+00:00
Original source

At least it wouldn't require dbc edits but it's some work

rektbyfaith
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07-16-2022, 01:40 PM
#20
Archived author: Revision • Posted: 2022-07-16T13:40:46.468000+00:00
Original source

I guess you could use the spell_dbc table to import the spells and modify their damage.
rektbyfaith
07-16-2022, 01:40 PM #20

Archived author: Revision • Posted: 2022-07-16T13:40:46.468000+00:00
Original source

I guess you could use the spell_dbc table to import the spells and modify their damage.

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