Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] does anyone know how to add a 30% health/damage aura affecting all enemies inside a dungeon ?

[DiscordArchive] does anyone know how to add a 30% health/damage aura affecting all enemies inside a dungeon ?

[DiscordArchive] does anyone know how to add a 30% health/damage aura affecting all enemies inside a dungeon ?

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rektbyfaith
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07-16-2022, 11:57 AM
#1
Archived author: vibe • Posted: 2022-07-16T11:57:49.126000+00:00
Original source

does anyone know how to add a 30% health/damage aura affecting all enemies inside a dungeon ?
rektbyfaith
07-16-2022, 11:57 AM #1

Archived author: vibe • Posted: 2022-07-16T11:57:49.126000+00:00
Original source

does anyone know how to add a 30% health/damage aura affecting all enemies inside a dungeon ?

rektbyfaith
Administrator
0
07-16-2022, 12:13 PM
#2
Archived author: Honey • Posted: 2022-07-16T12:13:29.176000+00:00
Original source

https://github.com/55Honey/Acore_ZoneDebuff
This requires Eluna, but the same.logic can be used for a cpp module
[Embed: GitHub - 55Honey/Acore_ZoneDebuff: Lua script for Azerothcore with ...]
Lua script for Azerothcore with ElunaLUA to debuff players in zones listed in the configuration. - GitHub - 55Honey/Acore_ZoneDebuff: Lua script for Azerothcore with ElunaLUA to debuff players in z...
https://github.com/55Honey/Acore_ZoneDebuff
rektbyfaith
07-16-2022, 12:13 PM #2

Archived author: Honey • Posted: 2022-07-16T12:13:29.176000+00:00
Original source

https://github.com/55Honey/Acore_ZoneDebuff
This requires Eluna, but the same.logic can be used for a cpp module
[Embed: GitHub - 55Honey/Acore_ZoneDebuff: Lua script for Azerothcore with ...]
Lua script for Azerothcore with ElunaLUA to debuff players in zones listed in the configuration. - GitHub - 55Honey/Acore_ZoneDebuff: Lua script for Azerothcore with ElunaLUA to debuff players in z...
https://github.com/55Honey/Acore_ZoneDebuff

rektbyfaith
Administrator
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07-16-2022, 12:51 PM
#3
Archived author: vibe • Posted: 2022-07-16T12:51:19.307000+00:00
Original source

<@595620700706832414> i'm talking like a zone buff like sunwell radiance for sunwell, i'm guessing it doesn't need eluna for that
rektbyfaith
07-16-2022, 12:51 PM #3

Archived author: vibe • Posted: 2022-07-16T12:51:19.307000+00:00
Original source

<@595620700706832414> i'm talking like a zone buff like sunwell radiance for sunwell, i'm guessing it doesn't need eluna for that

rektbyfaith
Administrator
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07-16-2022, 12:56 PM
#4
Archived author: Revision • Posted: 2022-07-16T12:56:55.125000+00:00
Original source

It simplifies things using a module or lua to add/remove stat values from a player and/or pets when in a specific zone rather than having to add a new spell etc
rektbyfaith
07-16-2022, 12:56 PM #4

Archived author: Revision • Posted: 2022-07-16T12:56:55.125000+00:00
Original source

It simplifies things using a module or lua to add/remove stat values from a player and/or pets when in a specific zone rather than having to add a new spell etc

rektbyfaith
Administrator
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07-16-2022, 12:57 PM
#5
Archived author: vibe • Posted: 2022-07-16T12:57:36.671000+00:00
Original source

not talking about player/pets tho, talking about enemy npc's
rektbyfaith
07-16-2022, 12:57 PM #5

Archived author: vibe • Posted: 2022-07-16T12:57:36.671000+00:00
Original source

not talking about player/pets tho, talking about enemy npc's

rektbyfaith
Administrator
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07-16-2022, 12:57 PM
#6
Archived author: vibe • Posted: 2022-07-16T12:57:58.188000+00:00
Original source

blizzard talked about buffing everything in naxx by 30% thats why i'm asking
rektbyfaith
07-16-2022, 12:57 PM #6

Archived author: vibe • Posted: 2022-07-16T12:57:58.188000+00:00
Original source

blizzard talked about buffing everything in naxx by 30% thats why i'm asking

rektbyfaith
Administrator
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07-16-2022, 12:58 PM
#7
Archived author: Revision • Posted: 2022-07-16T12:58:18.118000+00:00
Original source

The same thing applies there. There are modules that'll change stats of creatures etc based on the number of players, the same idea could be adapted to always change the creatures by x percentages.
rektbyfaith
07-16-2022, 12:58 PM #7

Archived author: Revision • Posted: 2022-07-16T12:58:18.118000+00:00
Original source

The same thing applies there. There are modules that'll change stats of creatures etc based on the number of players, the same idea could be adapted to always change the creatures by x percentages.

rektbyfaith
Administrator
0
07-16-2022, 12:58 PM
#8
Archived author: Revision • Posted: 2022-07-16T12:58:32.645000+00:00
Original source

I don't know for sure but I don't think there's a spell for that
rektbyfaith
07-16-2022, 12:58 PM #8

Archived author: Revision • Posted: 2022-07-16T12:58:32.645000+00:00
Original source

I don't know for sure but I don't think there's a spell for that

rektbyfaith
Administrator
0
07-16-2022, 12:59 PM
#9
Archived author: Revision • Posted: 2022-07-16T12:59:20.675000+00:00
Original source

You could always modify the values in creature_template and multiply the modifiers by 1.3
rektbyfaith
07-16-2022, 12:59 PM #9

Archived author: Revision • Posted: 2022-07-16T12:59:20.675000+00:00
Original source

You could always modify the values in creature_template and multiply the modifiers by 1.3

rektbyfaith
Administrator
0
07-16-2022, 12:59 PM
#10
Archived author: Revision • Posted: 2022-07-16T12:59:23.266000+00:00
Original source

for those creatures
rektbyfaith
07-16-2022, 12:59 PM #10

Archived author: Revision • Posted: 2022-07-16T12:59:23.266000+00:00
Original source

for those creatures

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