[DiscordArchive] So you’re saying that fetching config values takes a lot of time?
[DiscordArchive] So you’re saying that fetching config values takes a lot of time?
Archived author: sudlud • Posted: 2025-03-04T05:42:11.470000+00:00
Original source
So you’re saying that fetching config values takes a lot of time?
Archived author: sudlud • Posted: 2025-03-04T05:42:15.948000+00:00
Original source
Or did I get that wrong
Archived author: Kitzunu • Posted: 2025-03-04T11:30:14.180000+00:00
Original source
Or like mod-autobalance that hooks into OnCreatureUpdate
Archived author: Takenbacon • Posted: 2025-03-04T14:08:51.016000+00:00
Original source
Depends on where but it can yes
Archived author: Takenbacon • Posted: 2025-03-04T14:10:50.530000+00:00
Original source
You wouldn't want to be calling sConfig class in something that is called frequently for sure, like object updates, movement, spells, etc.
Archived author: Takenbacon • Posted: 2025-03-04T14:12:15.406000+00:00
Original source
World already does a good job in most cases taking the config value and caching it to a variable, we're just improving upon that and allowing modules to use the same system
Archived author: Bench • Posted: 2025-03-04T19:56:20.672000+00:00
Original source
Me likey, never was a fan of the use of configs in my module