Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] So you’re saying that fetching config values takes a lot of time?

[DiscordArchive] So you’re saying that fetching config values takes a lot of time?

[DiscordArchive] So you’re saying that fetching config values takes a lot of time?

rektbyfaith
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03-04-2025, 05:42 AM
#1
Archived author: sudlud • Posted: 2025-03-04T05:42:11.470000+00:00
Original source

So you’re saying that fetching config values takes a lot of time?
rektbyfaith
03-04-2025, 05:42 AM #1

Archived author: sudlud • Posted: 2025-03-04T05:42:11.470000+00:00
Original source

So you’re saying that fetching config values takes a lot of time?

rektbyfaith
Administrator
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03-04-2025, 05:42 AM
#2
Archived author: sudlud • Posted: 2025-03-04T05:42:15.948000+00:00
Original source

Or did I get that wrong
rektbyfaith
03-04-2025, 05:42 AM #2

Archived author: sudlud • Posted: 2025-03-04T05:42:15.948000+00:00
Original source

Or did I get that wrong

rektbyfaith
Administrator
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03-04-2025, 11:30 AM
#3
Archived author: Kitzunu • Posted: 2025-03-04T11:30:14.180000+00:00
Original source

Or like mod-autobalance that hooks into OnCreatureUpdate
rektbyfaith
03-04-2025, 11:30 AM #3

Archived author: Kitzunu • Posted: 2025-03-04T11:30:14.180000+00:00
Original source

Or like mod-autobalance that hooks into OnCreatureUpdate

rektbyfaith
Administrator
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03-04-2025, 02:08 PM
#4
Archived author: Takenbacon • Posted: 2025-03-04T14:08:51.016000+00:00
Original source

Depends on where but it can yes
rektbyfaith
03-04-2025, 02:08 PM #4

Archived author: Takenbacon • Posted: 2025-03-04T14:08:51.016000+00:00
Original source

Depends on where but it can yes

rektbyfaith
Administrator
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03-04-2025, 02:10 PM
#5
Archived author: Takenbacon • Posted: 2025-03-04T14:10:50.530000+00:00
Original source

You wouldn't want to be calling sConfig class in something that is called frequently for sure, like object updates, movement, spells, etc.
rektbyfaith
03-04-2025, 02:10 PM #5

Archived author: Takenbacon • Posted: 2025-03-04T14:10:50.530000+00:00
Original source

You wouldn't want to be calling sConfig class in something that is called frequently for sure, like object updates, movement, spells, etc.

rektbyfaith
Administrator
0
03-04-2025, 02:12 PM
#6
Archived author: Takenbacon • Posted: 2025-03-04T14:12:15.406000+00:00
Original source

World already does a good job in most cases taking the config value and caching it to a variable, we're just improving upon that and allowing modules to use the same system
rektbyfaith
03-04-2025, 02:12 PM #6

Archived author: Takenbacon • Posted: 2025-03-04T14:12:15.406000+00:00
Original source

World already does a good job in most cases taking the config value and caching it to a variable, we're just improving upon that and allowing modules to use the same system

rektbyfaith
Administrator
0
03-04-2025, 07:56 PM
#7
Archived author: Bench • Posted: 2025-03-04T19:56:20.672000+00:00
Original source

Me likey, never was a fan of the use of configs in my module
rektbyfaith
03-04-2025, 07:56 PM #7

Archived author: Bench • Posted: 2025-03-04T19:56:20.672000+00:00
Original source

Me likey, never was a fan of the use of configs in my module

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