[DiscordArchive] Sorry, didn't get that. Is the client applying some offset for ray casting, or is what you are recal
[DiscordArchive] Sorry, didn't get that. Is the client applying some offset for ray casting, or is what you are recal
Archived author: substitute • Posted: 2025-02-26T03:43:48.921000+00:00
Original source
> this would be similar to the sphere placement method, where we have a sphere radius and adjust the position upward by that radius.
could use a capsule
Archived author: substitute • Posted: 2025-02-26T03:44:08.180000+00:00
Original source
capsules seem to be fairly popular these days, UE4 and UE5 use it for basic character collision
Archived author: substitute • Posted: 2025-02-26T03:46:01.640000+00:00
Original source
character center should be fine, as the character's center *should* always be above the ground they are standing on
Archived author: substitute • Posted: 2025-02-26T03:46:57.404000+00:00
Original source
the only thing, maybe to consider, would be to cast in their down vector vs casting using the global down vector
Archived author: substitute • Posted: 2025-02-26T03:47:39.355000+00:00
Original source
I don't know if there are any situations where your character transform is pitched or yawed while walking (like walking on a wall or roof), if there aren't then using the global down is 100% safe
Archived author: substitute • Posted: 2025-02-26T03:49:05.417000+00:00
Original source
in UE4 the capsule is defined as a radius and a half-height (starting from character center)