Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Sorry, didn't get that. Is the client applying some offset for ray casting, or is what you are recal

[DiscordArchive] Sorry, didn't get that. Is the client applying some offset for ray casting, or is what you are recal

[DiscordArchive] Sorry, didn't get that. Is the client applying some offset for ray casting, or is what you are recal

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rektbyfaith
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02-26-2025, 03:43 AM
#11
Archived author: substitute • Posted: 2025-02-26T03:43:48.921000+00:00
Original source

> this would be similar to the sphere placement method, where we have a sphere radius and adjust the position upward by that radius.
could use a capsule
rektbyfaith
02-26-2025, 03:43 AM #11

Archived author: substitute • Posted: 2025-02-26T03:43:48.921000+00:00
Original source

> this would be similar to the sphere placement method, where we have a sphere radius and adjust the position upward by that radius.
could use a capsule

rektbyfaith
Administrator
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02-26-2025, 03:44 AM
#12
Archived author: substitute • Posted: 2025-02-26T03:44:08.180000+00:00
Original source

capsules seem to be fairly popular these days, UE4 and UE5 use it for basic character collision
rektbyfaith
02-26-2025, 03:44 AM #12

Archived author: substitute • Posted: 2025-02-26T03:44:08.180000+00:00
Original source

capsules seem to be fairly popular these days, UE4 and UE5 use it for basic character collision

rektbyfaith
Administrator
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02-26-2025, 03:46 AM
#13
Archived author: substitute • Posted: 2025-02-26T03:46:01.640000+00:00
Original source

character center should be fine, as the character's center *should* always be above the ground they are standing on
rektbyfaith
02-26-2025, 03:46 AM #13

Archived author: substitute • Posted: 2025-02-26T03:46:01.640000+00:00
Original source

character center should be fine, as the character's center *should* always be above the ground they are standing on

rektbyfaith
Administrator
0
02-26-2025, 03:46 AM
#14
Archived author: substitute • Posted: 2025-02-26T03:46:57.404000+00:00
Original source

the only thing, maybe to consider, would be to cast in their down vector vs casting using the global down vector
rektbyfaith
02-26-2025, 03:46 AM #14

Archived author: substitute • Posted: 2025-02-26T03:46:57.404000+00:00
Original source

the only thing, maybe to consider, would be to cast in their down vector vs casting using the global down vector

rektbyfaith
Administrator
0
02-26-2025, 03:47 AM
#15
Archived author: substitute • Posted: 2025-02-26T03:47:39.355000+00:00
Original source

I don't know if there are any situations where your character transform is pitched or yawed while walking (like walking on a wall or roof), if there aren't then using the global down is 100% safe
rektbyfaith
02-26-2025, 03:47 AM #15

Archived author: substitute • Posted: 2025-02-26T03:47:39.355000+00:00
Original source

I don't know if there are any situations where your character transform is pitched or yawed while walking (like walking on a wall or roof), if there aren't then using the global down is 100% safe

rektbyfaith
Administrator
0
02-26-2025, 03:49 AM
#16
Archived author: substitute • Posted: 2025-02-26T03:49:05.417000+00:00
Original source

in UE4 the capsule is defined as a radius and a half-height (starting from character center)
rektbyfaith
02-26-2025, 03:49 AM #16

Archived author: substitute • Posted: 2025-02-26T03:49:05.417000+00:00
Original source

in UE4 the capsule is defined as a radius and a half-height (starting from character center)

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