[DiscordArchive] There was a proposal to divide the open world maps into threaded areas with overlapping edges.
[DiscordArchive] There was a proposal to divide the open world maps into threaded areas with overlapping edges.
Archived author: Honey • Posted: 2025-01-17T16:07:45.049000+00:00
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There was a proposal to divide the open world maps into threaded areas with overlapping edges.
Having an object in an overlapping area would result in thread locking for both neighbouring area threads.
What you describe seems like a similar use case?
Archived author: Rymercyble • Posted: 2025-01-17T16:08:11.719000+00:00
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i would vote for per zone shards like on retail
Archived author: Honey • Posted: 2025-01-17T16:09:27.277000+00:00
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Sharding like in retail might be interesting for huge servers but it's hardly a blizzlike experience.
Archived author: Rymercyble • Posted: 2025-01-17T16:09:56.983000+00:00
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i mean he is proposing similar thing
Archived author: Rymercyble • Posted: 2025-01-17T16:11:11.390000+00:00
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or more precisely i would go with per area clusters that way u can have true retail where cities are their own instance
Archived author: Rymercyble • Posted: 2025-01-17T16:13:18.491000+00:00
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it may not be wotlk blizzlike but that would be amazing performance optimization
Archived author: sudlud • Posted: 2025-01-17T16:14:03.168000+00:00
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hmm walkline you just like the challenge of implementing this, don't you
Archived author: walkline • Posted: 2025-01-17T16:20:14.682000+00:00
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As far as I know, the solution involving instantiating areas would affect gameplay. For example, imagine you're in PvP with a player near a border, and you're trying to cast a spell, but the enemy crosses the zone border and disappears from view.
To me, instantiating seems like a worse solution because:
1. It affects gameplay.
2. You probably need to slice these zones manually.
3. It would scale worse than the solution I proposed.
4. More effort (or the same, or I could be wrong).
Archived author: Rymercyble • Posted: 2025-01-17T16:22:14.791000+00:00
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no u would just keep him in current instance
Archived author: Takenbacon • Posted: 2025-01-17T16:22:23.016000+00:00
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I think you're about to be very unpleasantly surprised how complex and tangled together everything is tbh lol