[DiscordArchive] If I'm using ScriptedAI to dynamically create a path for an NPC, but the NPC doesn't move when there
[DiscordArchive] If I'm using ScriptedAI to dynamically create a path for an NPC, but the NPC doesn't move when there
Archived author: haidee • Posted: 2024-04-23T17:38:46.092000+00:00
Original source
If I'm using ScriptedAI to dynamically create a path for an NPC, but the NPC doesn't move when there are no players nearby, how can I solve this issue?
Archived author: Nyeriah • Posted: 2024-04-23T19:59:15.138000+00:00
Original source
Set the npc as active
Archived author: Nyeriah • Posted: 2024-04-23T19:59:25.352000+00:00
Original source
It’ll keep the grid active
Archived author: Nyeriah • Posted: 2024-04-23T19:59:38.698000+00:00
Original source
Make sure to disable it after you’re done with your business
Archived author: Nyeriah • Posted: 2024-04-23T19:59:54.719000+00:00
Original source
I mean remove active status after pathing
Archived author: lungs • Posted: 2024-04-23T22:21:07.823000+00:00
Original source
hi, do you think you could add a fatigue on and off command to the world config
Archived author: Anchy • Posted: 2024-04-23T23:43:01.734000+00:00
Original source
just make it into a module
Archived author: Anchy • Posted: 2024-04-23T23:47:20.817000+00:00
Original source
you can probably just intercept the mirror timer packet and stop it being sent to the client, then you can also detect if damage is taken from fatigue and stop that also